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Spirit nagas were the most powerful type of naga and were akin to witches among other naga races.[3]

DescriptionEdit

They had a human female head on a snake body. Spirit nagas had serpentine bodies with black scales and red bands. Their humanoid faces were framed with stringy hair.[3] The average spirit naga was 15 feet long and weighed about 300 pounds.[1]

The spirit nagas emitted stench of carrion, making them look as foul as they smell.[6] Which was very appropriate for their favorite meal was rotting flesh.[1]

Some if not all spirit nagas possessed the ability to shapeshift to a human or demihuman bodies but disliked humanoid forms, preferring the advantage of a tail.[7]

PersonalityEdit

They were even more mysterious and enigmatic than the others of their kind, seeking lost magic to a fanatical extent. They saw only evil, ugliness, and they delighted in causing suffering and death with the powers they possessed.[8]

CombatEdit

Spirit nagas were powerful spellcasters. The bite of a spirit naga was deadly, as it contained venom. The eyes of the creature were no better, as their gaze could cause others to fall under the control of the naga. These nagas come back to life just a few days after their death, making them virtually immortal, this ability could only be stopped via wish spell.[2]

Spirit nagas were cunning creatures preferring spells and traps often attacking without warning.[1]

SocietyEdit

Spirit nagas preferred solitude or ruling over lower creatures, being worshiped in cults.[9]

In Chult, spirit nagas often took on the role of chieftain over pterafolk tribes.[10]

Spirit naga - dungeon hack

A spirit naga as depicted in Dungeon Hack.

Most nagas respected culture and lore and considered it to be a worthy goal to preserve it, leading them to claim homes in ruins of ancient civilizations long gone. Even vile and evil spirit nagas that loved destruction established liars in lost cities, temples, or castles (sometimes that they themselves brought to ruin).[9]

Ha-nagas were massive and powerful naga lords and often worshiped by spirit nagas as gods.[11]

HistoryEdit

Nagas were created via magical inbreeding by the sarrukh early on in the era of Mhairshaulk. By –24000 DR, Mhairshaulk has been in decline and the nagas have almost completely abandoned their homeland spreading all around Faerûn.

In the following millennia, nagas naturally branched and evolved into numerous naga species, including spirit nagas.[6]

Some spirit nagas unearthed ancient rituals of their creators transforming themselves into powerful being called ha-nagas.[6]

In 1372 DR spirit nagas were a recent addition to the city of Najara. A dozen spirit nagas served the King of Najara as protectors of the royal line.[12]

Notable Spirit NagasEdit

AppendixEdit

AppearancesEdit

Adventures
Card Games
Novels
Video Games

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 266. ISBN 1-5607-6619-0.
  2. 2.0 2.1 2.2 2.3 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 233–234. ISBN 978-0786965614.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 192. ISBN 0-7869-2893-X.
  4. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 72. ISBN 0-9356-9600-8.
  5. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 72. ISBN 0-7869-3277-5.
  6. 6.0 6.1 6.2 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 25. ISBN 0-7869-3277-5.
  7. Jean Rabe (1991). Red Magic. (TSR, Inc.), p. 222. ISBN 1-5607-6118-0.
  8. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 24. ISBN 0-7869-3277-5.
  9. 9.0 9.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 26. ISBN 0-7869-3277-5.
  10. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 52. ISBN 0-7869-3277-5.
  11. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 75. ISBN 0-7869-3277-5.
  12. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 104. ISBN 0-7869-3277-5.
  13. Jean Rabe (1991). Red Magic. (TSR, Inc.). ISBN 1-5607-6118-0.
  14. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 139. ISBN 0-7869-0657-X.
  15. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 108. ISBN 0-7869-3277-5.
  16. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 171. ISBN 0-7869-3277-5.
  17. Scott Fitzgerald Gray (April 29, 2014). Dead in Thay. (Wizards of the Coast), p. 55.
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