Sprites were the warrior relatives of pixies. They were fierce defenders of good wherever they dwelt, and were also firm judges of other creatures' hearts and intentions.[1]
The term "sprite" actually had two meanings: the first meant the specific race of tiny warriors, while the second use referred to the group of tiny, insect-featured fey that the specific kind belonged to.[2]
Description[]
Sprites resembled tiny, elven-featured fey with insect-like wings. They were about 2 feet (0.61 meters) tall.[2]
Personality[]
Sprites were flighty and found most other creatures too serious. However, they also despised evil.[2]
Because of their austerity and zealous attitude against evil, sprites were considered overly sullen and harsh by other fey. Unlike pixies, they did not care to engage in fun activities or adorn themselves. However, they were excellent judges of character, and could always sense another creature's real nature and emotions. They were quick to ally with good-natured creatures, and would come to their aid even at unexpected times.[1]
Abilities[]
Like other fey, sprites possessed several innate magical powers: they could become invisible at will and could detect good or evil from 50 yards (46 meters) away.[2]
Sprites were expert brewers of toxins, poisons, and antidotes. In particular, they favored a potent sleep poison with which they coated their arrows. They usually harvested the ingredients for these toxins in forests, even venturing into dangerous areas to find them, but were not above stealing some from hags' gardens if extremely necessary.[1]
Society[]
Sprites made their homes by meadows and glades deep within thriving forests. They were omnivorous creatures who, unlike most of their kin, were mainly active during the day.[2] Sprites' villages could also be found inside the trunks of trees or treants. They allowed no trespassers, and were quick to judge the moral character of persisting invaders.[1]
Homelands[]
Cormanthyr[5] and the Far Forest were some of many locations on the Faerûn that sprites were known to inhabit.[6]
In the Unapproachable East, sprites could be found around the woodlands of Aglarond. Including the grassy meadow known as Halendos.[7]
Beyond Faerûn, sprites could be found on Evermeet, where they acted as protectors of glades and meadows. They were the only race of fey known to have regular contact with the island's elves.[8] In the Moonshae Isles, sprites lived in the kingdom of Sarifal and the Llyrath Forest on Gwynneth Isle.[9]
Beyond the Prime Material plane, some sprites could be found in the Elemental Plane of Air.[10]
Relations[]
Sprites kept an eye on other small sprite-like fey, either to protect them or to know who to invite to their gatherings. They were also known to associate with druids and the occasional ranger.[2]
Sprites were one of the many fey races known to serve the Seldarine.[11]
Varieties[]
- Flame sprites, temperamental and flame-loving sprites that made their home in Mount Hotenow circa the 15th century DR.[12][13]
Notable Sprites[]
Appendix[]
This article is incomplete. You can help the Forgotten Realms Wiki by providing more information. |
See Also[]
Gallery[]
Appearances[]
- Adventures
- Into the Nest of Vipers
- Gamebooks
- To Catch a Thief
- Card Games
- AD&D Trading Cards
- Board Games
- Dungeons & Dragons Adventure Begins
- Video Games
- Neverwinter
Further Reading[]
- Vince Garcia (March 1990). “The Folk of the Faerie Kingdom”. In Roger E. Moore ed. Dragon #155 (TSR, Inc.), pp. 37–38.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 283. ISBN 978-0786965614.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc). ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 92. ISBN 0-935696-00-8.
- ↑ Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 119. ISBN 1-5607-6362-0.
- ↑ Ed Greenwood (1989). Shadowdale. (TSR, Inc.), p. 26. ISBN 978-0880387200.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 83. ISBN 978-0-7869-6600-4.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), pp. 55–56. ISBN 978-0786901395.
- ↑ Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 33. ISBN 1-5607-6829-0.
- ↑ Brian R. James (June 2009). “Realmslore: Sarifal”. In Chris Youngs ed. Dragon #376 (Wizards of the Coast), pp. 60, 65.
- ↑ Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 25. ISBN 0-7869-0736-3.
- ↑ Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 39. ISBN 1560768746.
- ↑ Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
- ↑ Julia (nitocris83) (November 29, 2017). CTA: Battle for the Bridge (HTML). Neverwinter Developer Blog. Arc Games. Archived from the original on 6-24-2021. Retrieved on 6-24-2021.
- ↑ Strategic Simulations, Inc. (1993). Eye of the Beholder III: Assault on Myth Drannor. Strategic Simulations, Inc.