The Sprite language was the racial language of sprites, a type of fey.[1][2]
Speakers[]
Beyond sprites themselves, Sprite was a common secondary language in Faerûn among forest gnomes, lightfoot halflings, rock gnomes, and tallfellow halflings.[3] Beyond demihumans, Sprite was also commonly spoken by their fellow fey classified as sprites, the atomies, grigs, and pixies.[4] Non-sprite fey known for speaking the language included brownies,[5] dobies,[6] dryads[7][8] and hamadryads,[9] and gorse faeries.[10] Beyond sylvan creatures, the Sprite language was commonly known by faerie dragons.[11]
Sprite was also fairly common as a secondary language among most druids,[12] including those devoted to certain nature deities.[13][14][15][16][17] These included the druids of Chauntea,[13][18] druids of Eldath,[14] druids and druid/rangers of Mielikki,[15] the druids of Silvanus,[16] and the druids of Sheela Peryroyl.[17] Other forms of specialty priests in the Realms for whom Sprite was a commonly known secondary language were the Eldathyn peacemen.[14]
Notable Speakers[]
- Arkaneus Silvermane, the Archdruid of Mosstone.[19]
- Endeara, an ancient treant that lived along the Vesper River.[20]
- Lewis Bookreader I, a human that ran the Well-Read Head bookstore in Ravens Bluff in the late 14th century DR.[21]
- Peppercorn, a faerie dragon that lived in the For-Rest Inn in Ravens Bluff in the late 14th century DR.[22]
- Thistledew Vine, the dryad innkeeper of the For-Rest Inn.[23]
Appendix[]
Appearances[]
Organized Play & Licensed Adventures
References[]
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 328. ISBN 1-5607-6619-0.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 25. ISBN 1-5607-6617-4.
- ↑ Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), pp. 8–9. ISBN 0-7869-1316-9.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 329–330. ISBN 1-5607-6619-0.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 31. ISBN 1-5607-6619-0.
- ↑ Spike Y. Jones (June 1994). “The Dragon's Bestiary: The good, the bad and the clumsy”. In Kim Mohan ed. Dragon #206 (TSR, Inc.), p. 73.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 93. ISBN 1-5607-6619-0.
- ↑ (March 2013). Baldur's Gate: Enhanced Edition, Sword Coast Survival Guide , link:[1]. (Beamdog), p. 33.
- ↑ David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc). ISBN l-56076-111-3.
- ↑ Spike Y. Jones (April 1992). “The Dragon's Bestiary: Three peculiar beasts for all AD&D® campaigns”. In Roger E. Moore ed. Dragon #180 (TSR, Inc.), pp. 71–72.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 89. ISBN 1-5607-6619-0.
- ↑ David Pulver (1994). The Complete Druid's Handbook. Edited by Sue Weinlein. (TSR, Inc), pp. 15, 119. ISBN 156076886X.
- ↑ 13.0 13.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 50. ISBN 978-0786903849.
- ↑ 14.0 14.1 14.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 59. ISBN 978-0786903849.
- ↑ 15.0 15.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 114–115. ISBN 978-0786903849.
- ↑ 16.0 16.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 147. ISBN 978-0786903849.
- ↑ 17.0 17.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 174. ISBN 0-7869-1239-1.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 39. ISBN 0-7869-0437-2.
- ↑ Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 126. ISBN 0-88038-711-4.
- ↑ Jean Rabe (June 1996). Love and Death on the Vesper River. Living City (RPGA), p. 7.
- ↑ Brett King (March 2000). A Gruesome Faerie Tale. Living City (RPGA), p. 4.
- ↑ Mike Selinker (September 1989). “The Living City: The For-Rest Inn”. In Jean Rabe ed. Polyhedron #49 (TSR, Inc.), p. 29.
- ↑ Mike Selinker (September 1989). “The Living City: The For-Rest Inn”. In Jean Rabe ed. Polyhedron #49 (TSR, Inc.), p. 28.
Connections[]
Dwarvish • Elvish (Drow • Drow sign language • Sea elvish • Seldruin) • Gnim (Gnomish) • Luiric (Halfling)
Draconic Languages
Aragrakh • Auld Wyrmish • Draconic • Draconic sign language • Glav (Troglodyte) • Tymantheran (Abeiran) Draconic • Yipyak (Kobold)
Faerie (Sylvan languages)
Brownie • Dryadic • Korred • Nereid • Nixie • Nymph • Pixie • Satyr • Sirine • Sprite • Sylph
Jotun (Giant languages)
Hill giant • Ogre Magi • Ogrish
Miscellaneous Languages
Aarakocra • Aboleth • Blink Dog • Bugbear • Bullywug • Daraktan (Orcish) • Diabolan • Dolphin • Ghukliak (Goblin) • Gith • Gnollish • Grell • Grimlock • Hag • Hobgoblin • Jermlaine • K'azz'jak'n (Neogi) • Kentaur • Ki-rin • Kuo-toan • Lammasu • Lizardfolk • Locathah • Manticore • Merfolk • Minotaur • Modron • Mongrelfolk • Morkoth • Otyugh • Pegasus • Qualith (Illithid) • Quevquel (Beholder) • Saurial • Sahuagin • Selkie • Slaadi • Sphinx • Sshai (Invisible Stalker) • Tabaxi • Thri-Kreen • Treantish • Triton • Trollspeak • Uibilaqthraxx (Ancient Beholder) • Umber Hulk • Unicorn • Vegepygmy • Were-Tongues • Whalesong • Will-o'-wisp • Worg • Yeti • Yuan-ti