Squid ships merged elements of seafaring sailing ships with the elegant and functional design of nautiloids. Their simple design allowed squid ships to be operated by a relatively small crew. When employed for trading purposes, squid ships typically held a minimum compliment of 12 individuals. When in space, the ship could support a maximum compliment of 45 individuals without compromising its air supply.
On a typical squid ship manned by a human crew, the bridge and captain's post was located in the aftcastle, with the spelljamming helm hidden underneath. Communication between the captain and helmsman was attained via speaking tubes.
Squid ships were primarily employed for trading and adventuring purposes, although their powerful ram and maneuverability also made them favored by pirates and military navies.
Around the same time, the Scavenger, a large 290‑foot (88‑meter)-long squid ship, was captured by Halaster Blackcloak while orbiting Toril and trapped in Undermountain. Halaster stole the ship's helm and left the crew marooned within the dungeon.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 33–35. ISBN 0-88038-762-9.
- ↑ 2.0 2.1 2.2 Dale "slade" Henson (March 1992). “Ship Recognition Manual”. In Jon Pickens ed. War Captain's Companion (TSR, Inc.), p. 44. ISBN 1-56076-343-4.
- ↑ Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 215–223. ISBN 978-0786966004.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 250. ISBN 978-0-7869-6626-4.