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Squid ships, formally cephalopod-class brigs, were squid-shaped spelljammers. Because of their simple design, ease of use and maneuverability, they were very popular vessels among traders and explorers.[1]

DescriptionEdit

Squid ships merged elements of seafaring sailing ships with the elegant and functional design of nautiloids. Their simple design allowed squid ships to be operated by a relatively small crew. When employed for trading purposes, squid ships typically held a minimum compliment of 12 individuals. When in space, the ship could support a maximum compliment of 45 individuals without compromising its air supply.[1]

On a typical squid ship manned by a human crew, the bridge and captain's post was located in the aftcastle, with the spelljamming helm hidden underneath. Communication between the captain and helmsman was attained via speaking tubes.[1]

Squid ships were primarily employed for trading and adventuring purposes, although their powerful ram and maneuverability also made them favored by pirates and military navies.[1]

HistoryEdit

It was rumored that squid ships were originally designed by humans who had escaped slavery by mind flayers. This was due to their combination of human and illithid designs.[1][2]

The Morkoth (Ship)

The Morkoth, a sea-bound squid ship.

In the late 15th century DR, the Morkoth, a sea-bound squid ship, was employed by the Kraken Society as a prison for king Hekaton.[3]

Around the same time, the Scavenger, a large 290‑foot-long (88‑meter) squid ship, was captured by Halaster Blackcloak while orbiting Toril and trapped in Undermountain. Halaster stole the ship's helm and left the crew marooned within the dungeon.[4]

AppendixEdit

AppearancesEdit

Adventures
Storm King's ThunderWaterdeep: Dungeon of the Mad Mage

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 33–35. ISBN 0-88038-762-9.
  2. 2.0 2.1 2.2 Dale "slade" Henson (March 1992). “Ship Recognition Manual”. In Jon Pickens ed. War Captain's Companion (TSR, Inc.), p. 44. ISBN 1-56076-343-4.
  3. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 215–223. ISBN 978-0786966004.
  4. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 250. ISBN 978-0-7869-6626-4.
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