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A staff of power was a powerful magical staff.[3]

Description[]

A staff of power was usually straight with a precious gem on top.[3]

Powers[]

A staff of power has a number of potent abilities, including casting magic missile, making enemies enfeebled, creating a continual flame, allowing the user to levitate and be protected by a wall of force and globe of invulnerability, holding monsters, and using offensive spells such as lightning bolt, fireball, and cone of cold.[3]

A staff of power could also be willfully broken to release all of its charges within a 30-ft area. Upon being broken, the staff had a 50% likelihood of transporting the wielder to another plane, or else the wielder would be destroyed by spell energy.[3]

A staff of power could also be used as +2 quarterstaff.[3]

In Neverwinter[]

In the year 1372 DR, the name was used around Neverwinter to refer to a lesser staff which could only cast fireball, magic missile, and ray of enfeeblement. [4]

Belt of power[]

A variant had been crafted by the Simbul, known as a belt of power, which operated similarly but in belt form.[5]

Creation[]

According to Hasuraman the Muddled, a staff of power of the variant popular around Neverwinter could be created with the use of the feeblemind spell and a pair of bodak teeth, within the confines of a proper wizard's laboratory. Such staves could also be created with quartz and a Giant fire beetle's belly, using the fireball spell according a process described in the Imaskarran Tome of Fire.[4]

Notable Owners[]

Mighty fortress-5e

A wizard wielding a staff of power calling forth a mighty fortress.

Appendix[]

Appearances[]

Gallery[]

References[]

  1. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 243. ISBN 0-7869-2889-1.
  2. Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 202. ISBN 978-0-7869-6562-5.
  3. 3.0 3.1 3.2 3.3 3.4 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 245. ISBN 0-7869-2889-1.
  4. 4.0 4.1 BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  5. 5.0 5.1 Ed Greenwood (2024-09-26). The Magister: A Look at the Mortal "Gunslinger" Mage of Mystra. Ed Greenwood's Patreon. Retrieved on 2024-10-04.
  6. David Wise (1992). AD&D Trading Cards 1992 series, #681, "Archadamius Luciard". TSR, Inc..
  7. Philip Athans (August 2005). Annihilation. (Wizards of the Coast), p. 169. ISBN 0-7869-3752-1.
  8. Paul S. Kemp (February 2006). Resurrection. (Wizards of the Coast), p. 41. ISBN 0-7869-3981-8.
  9. Wolfgang Baur (August 2007). “Enemies of My Enemy”. In James Jacobs ed. Dungeon #149 (Paizo Publishing, LLC) (149)., p. 50.
  10. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 275. ISBN 0-7869-1836-5.
  11. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), pp. 32–33. ISBN 0-7869-3693-2.
  12. Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 14. ISBN 0-7869-1236-7.