They were magic weapons with a +3 enchantment, and were particularly good at penetrating physical defenses. If a set of armor was prone to being bludgeoned, the staff striking it would act as a bludgeoning weapon, etc.
As did many other magical weapons, staves of striking had a certain number of charges. The staff could expend up to three charges on a single hit. The more charges used, the more additional damage was done. It was possible for the staff to become unenchanted when its last charge was spent. Shorter versions of these staves were simply called rods of striking, but otherwise they had the exact same effects.
- Card Games
- Video games
- ↑ 1.0 1.1 1.2 Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 122. ISBN 0-9356-9602-4.
- ↑ 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0786965622.
- ↑ 3.0 3.1 3.2 3.3 Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 134. ISBN 0-9356-9602-4.
- ↑ Stormfront Studios (1992). Designed by Mark Buchignani, Don L. Daglow. Treasures of the Savage Frontier. Strategic Simulations, Inc.
- ↑ Thomas M. Reid (1993). AD&D Trading Cards 1993 series, #52, "Blind Lemon Murlyn". TSR, Inc..
- ↑ Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights (Gem of Zakhara). (TSR, Inc), p. 62. ISBN 1-56076-589-5.
- ↑ Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights (Gem of Zakhara). (TSR, Inc), p. 67. ISBN 1-56076-589-5.