Staves of the sea were magical staves that could be found in Zakhara, the Land of Fate.[1][2][3]


These staves allowed a wizard to use the following powers: cool strength, depth warning, converse with sea creatures, water blast, and waterbane. Using these powers expended one charge.[1][3]

The following powers expended two charges for regular wizards and only one charge for sea mages: conjure water elemental, ice storm, and command water spirits.[1][2][3]

A sea mage wielding this staff could summon a maelstrom. Maelstrom consumed four charges.[1][3]

Simply holding the staff granted the wielder the water breathing ability. This power did not consume a charge, but was only available as long as the staff had at least one charge remaining.[1][3]

Appendix Edit


  1. 1.0 1.1 1.2 1.3 1.4 Nicky Rea (1994). Corsairs of the Great Sea (Adventures in the Corsair Domains). (TSR, Inc), p. 63. ISBN 978-1560768678.
  2. 2.0 2.1 Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 52. ISBN 978-1560763291.
  3. 3.0 3.1 3.2 3.3 3.4 Jeff Grubb (March 1992). “Wonders of the Land of Fate”. In Roger E. Moore ed. Dragon #179 (TSR, Inc.), pp. 66–77.
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