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Starshine was an evocation and illusion spell with a rare illusion component of the third circle of magic, that illuminated an area.[1][2]

Description[]

Once cast, starshine made the area of 10 feet (3 meters) appear to be illuminated by the bright glow of a moonlit night, complete with stars. The range of the spell was 10 feet (3 meters) and both range and area of effect grew with the spell-caster's magical powers. The spell made it easier to notice movement in the darkness within 100 feet (30 meters) from the edge of the spell's glow and unmoving creatures within 50 feet (15 meters) from the glow's edge. The starshine created shadows and was unnoticeable to the infravision. Lastly, the spell did not create a night sky. Instead, it was a mere illusion that shed starlight, and the spell did not work underwater.[1][2]

The spell could also be cast using a staff of wanderers,[3] a moon ring,[4] Moonarc scimitar,[5] or the Starshine sword.[6] Copies of the spell were also recorded in the Crystrum of Tranquility,[7] the Leaves of Green.[8] and the book of infinite spells.[9]

Components[]

Starshine required verbal, somatic, and material components. The material components are several amaryllis (Hypoxis) plant stalks and several holly berries.[1][2]

Notable Users[]

Appendix[]

Appearances[]

Adventures

Card Games

Organized Play & Licensed Adventures

Alter Egos • Stormbreaker • In an Elven Way • A Fistful of Drachmas • Day of the Dwarf

References[]

  1. 1.0 1.1 1.2 1.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 214. ISBN 0-88038-716-5.
  2. 2.0 2.1 2.2 2.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 272. ISBN 0-7869-0329-5.
  3. Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 109. ISBN 1-56076-644-1.
  4. Template:Cite organized play/LC/Stormbreaker
  5. Paul Culotta (September/October 1996). “Storm Season”. In Michelle Vuckovich ed. Dungeon #61 (TSR, Inc.) (61)., p. 30.
  6. George Aber (January 1998). Alter Egos. Living City (RPGA), p. 11.
  7. Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 24. ISBN 0-7869-0682-0.
  8. Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 52. ISBN 0-7869-0682-0.
  9. Jean Rabe, Norm Ritchie (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Campaign Guide). (TSR, Inc), p. 60. ISBN 1-5607-6821-5.
  10. Richard Baker (1992). Rock of Bral. (TSR, Inc), p. 32. ISBN 1-56076-345-0.
  11. Template:Cite organized play/LC/A Fistful of Drachmas
  12. Steve Kurtz (1994). Al-Qadim: Cities of Bone: Adventure Book. (TSR, Inc), p. 72. ISBN 1-56076-847.
  13. John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 64. ISBN 978-1560763222.
  14. slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 26. ISBN 0-7869-0391-0.
  15. Jeff Grubb (November 1991). Endless Armies. (TSR, Inc.), p. 30. ISBN 978-1560761464.
  16. Template:Cite organized play/LC/Day of the Dwarf
  17. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), pp. 26–32. ISBN 0-7869-0400-3.
  18. Richard Lee Byers (February 2014). The Reaver. (Wizards of the Coast), p. ?. ISBN 0-7869-6458-8.
  19. Jean Rabe, et al. (August 1990). Inside Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams. (TSR, Inc.), p. 5. ISBN 1-56076-048-6.
  20. Template:Cite organized play/LC/In an Elven Way
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