The realm was located in the grassland of Cathrys, except that the grassland abruptly ended at the boundary to the divine realm. The realm itself consisted of brown hills that were chaotically aligned around the center steading, the actual Steading of Grolantor, which was one story—in giant size—high but consisted of several miles of interconnected wooden rooms. Between these hills was grassland and on the hills were forts inhabited by hill giants. There were about a hundred of these forts and the ones in better shape had the deity's favor at the moment.
The realm was dotted with mysterious holes that looked like burrows dug up by some unknown creature or looked like they'd appeared naturally. Entering these holes created paranoia in the mind of the person entering, making them react in a fearful manner but robbing any fighting skills they otherwise had.
Grolantor ruled the realm. He was served by giants who hunted and fed their god with their spoils. Travelers had an uncertain fate ready for them. They could get eaten by the giants or Grolantor, they could be bribed to serve Grolantor, or they could be left alone.
- Sating the realm's ruler's appetite was one reason why its inhabitants hunted.
- Onazak Throateater
- The hill giant proxy of Grolantor, she was not only strong but also intelligent.
- ↑ 1.0 1.1 1.2 1.3 Colin McComb (December 1995). “Liber Malevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 19. ISBN 0-7869-0309-0.
- ↑ 2.0 2.1 2.2 2.3 Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 175. ISBN 0-7869-0430-5.
- ↑ 3.0 3.1 3.2 3.3 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-3134-5.
- ↑ 4.0 4.1 Colin McComb (December 1995). “Liber Malevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), pp. 19–20. ISBN 0-7869-0309-0.
- ↑ 5.0 5.1 5.2 5.3 Colin McComb (December 1995). “Liber Malevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 20. ISBN 0-7869-0309-0.