Stirring the Embers is an adventure in the Living Forgotten Realms organized play campaign for Dungeons & Dragons 4th edition.
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All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward some fell purpose and you are next. A double-length Living Forgotten Realms adventure set in Tarmalune for characters levels 1–4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
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Index[]
- Characters
- Achazar • Belyssa Erstros • Elalaran • Halagothra • Hezhnit • Hofferan • Joade • Karadandel • Lekaral • Lekaral's Double • Lindelsan • Roraven • Saernal • Valek
- Referenced only
- Arender • Balden • Enleerd • Hamminas Dorn • Jekaral • Malkave • Rathgar Malynd • Xavier Farrealm
- Creatures
- doppelganger • dwarf • gnome • guard drake • halfling • horse • human • ox • seagull • tiefling
- Referenced only
- dragon
- Locations
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- Bodies of water
- Dragon Sea • Imprel's Water
- Buildings & Sites
- The Black Boot • Fishbucket Tavern • The Golden Teacup • Haven Towers
- Continents
- Laerakond
- Regions
- Windrise Ports
- Roads
- Blackbanners Ride • Duth Street • Glarstallion Street • Leldar's Ride • Nightmist Lane • Talltowers Street • Winterwood Way
- Settlements
- Tarmalune
- Wards
- Arendermore • Copperstreets • Dawnside • Fishstink • Maerhavel
- Referenced only
- Imdolphyn • Sambral • Tarmkeep
- Magic
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- Items
- alchemist's fire • amulet of protection • circlet of second chances • cloak of the walking wounded • dwarven greaves • flame bracers • shimmering armor
- Spells
- bedeviling burst • chaos bolt • dazzling ray • elemental shift • endure elements
- Organizations
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- Families
- Damsaretz
- Groups
- Cult of the Reborn Flame • Firequench Order • Vigilant
- Referenced only
- Battle Hounds
- Miscellaneous
- The Darkturret Account • ritual book • Jaderunner
Appendix[]
Notes[]
- ↑ Unless otherwise stated, all Forgotten Realms content released as part of 4th edition Dungeons & Dragons is assumed to take place in 1479 DR.