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Stirring the Embers is an adventure in the Living Forgotten Realms organized play campaign for Dungeons & Dragons 4th edition.

All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward some fell purpose and you are next. A double-length Living Forgotten Realms adventure set in Tarmalune for characters levels 1–4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.

Index[]

Click here for page index

Characters
AchazarBelyssa ErstrosElalaranHalagothraHezhnitHofferanJoadeKaradandelLekaralLekaral's DoubleLindelsanRoravenSaernalValek
Referenced only
ArenderBaldenEnleerdHamminas DornJekaralMalkaveRathgar MalyndXavier Farrealm
Creatures
doppelgangerdwarfgnomeguard drakehalflinghorsehumanoxseagulltiefling
Referenced only
dragon
Locations
Bodies of water
Dragon SeaImprel's Water
Buildings & Sites
The Black BootFishbucket TavernThe Golden TeacupHaven Towers
Continents
Laerakond
Regions
Windrise Ports
Roads
Blackbanners RideDuth StreetGlarstallion StreetLeldar's RideNightmist LaneTalltowers StreetWinterwood Way
Settlements
Tarmalune
Wards
ArendermoreCopperstreetsDawnsideFishstinkMaerhavel
Referenced only
ImdolphynSambralTarmkeep
Magic
Items
alchemist's fireamulet of protectioncirclet of second chancescloak of the walking woundeddwarven greavesflame bracersshimmering armor
Spells
bedeviling burstchaos boltdazzling rayelemental shiftendure elements
Organizations
Families
Damsaretz
Groups
Cult of the Reborn FlameFirequench OrderVigilant
Referenced only
Battle Hounds
Miscellaneous
The Darkturret Accountritual bookJaderunner

Appendix[]

Notes[]

  1. Unless otherwise stated, all Forgotten Realms content released as part of 4th edition Dungeons & Dragons is assumed to take place in 1479 DR.
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