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Stone golems were constructed from a single piece of carefully chiseled stone. The most elegant stone golems were used as both guardians and art pieces in a magical building.[1]


These constructs were generally made with a bipedal, humanoid shape,[6] but stylized to suit their creator.[4] Appearing as merely beautiful statues until commanded by their master to move and act.[1] They were almost never outfitted with any sort of weaponry or armor.[4]

The average stone golem was about 9 ft (2.7 m) tall and weighed approximately 2,000 lb (910,000 g).[4][3]


Stone golems were emotionless constructs who could not be reasoned with,[4] always dutifully obedient to whoever constructed them, and could be given simple commands. They could even be commanded to fall into a dormant state, then come to life and attack other creatures when hostile actions are detected.[6]


Like any golem, these constructs possessed an immunity to magic and could not be harmed by normal weaponry. Only weapons with an enchantment of +2 or greater were capable of harming them, though this could be bypassed by use of the spell flesh to stone.[4][7]

Being constructs made entirely of stone, these golems could be slowed down by the spell transmute rock to mud and repaired by use of its counterpart transmute mud to rock.[4][7]

The strength of these golems was twice that of any flesh golem. Due to the spell being used in their construction, a stone golem was capable of casting slow at any creature within 1 foot (0.3 meters) of it.[4][6]


Stone golems always fought with their brute strength and fists. They would never wield weapons, even if ordered to.[4]



A rare variety of stone golems that could be found in the Hordelands. These golems were created by wu jen and given a mind of their own. They were adept at implementing martial arts maneuvers like throws during combat.[8]


Like any construct, stone golems could be found anywhere across the Realms regardless of climate or terrain.[4]


In older ages the cost of materials needed to construct a stone golem was around 60,000 gp, and the process took about two months. Skilled laborers, such as stone masons and dwarves, were often hired to carve the golem from its single block of hard stone.[4] Construction of these constructs could only be undertaken by magic-users of a 16th level or higher and required use of the spells geas, polymorph any object, slow and wish.[4][6] These spells could be cast by the user themselves or by means of an enchanted item, such as a scroll or wand.[4]

Alternatively, the construction of a stone golem could be undertaken by any individual that owned a manual of golems[9] or the Tome of the Unicorn.[10]


Stone golems were typically used to guard locations or valuable items.[4]

They were often used as divine agents of the gods Clangeddin Silverbeard, Geb, Segojan Earthcaller, and the Red Knight. Those that served the latter goddess had the form of chess pieces.[11]

Notable Stone Golems[]

  • A stone golem was constructed to defend the tomb of Reinhar I that was uniquely shaped to resemble a lion.[12]


See Also[]



Dungeon #28: "Visitors from Above"Dungeon #30: "Elminster's Back Door"Spellbound: The Runes of ChaosDungeon #79: "The Akriloth"Dungeon #196: "Baba Yaga's Dancing Hut"Candlekeep Mysteries: "The Scrivener's Tale"
Video Games
Gateway to the Savage FrontierBlood & MagicBaldur's Gate II:Shadows of AmnNeverwinter NightsNeverwinterIdle Champions of the Forgotten RealmsNeverwinter Nights: Tyrants of the MoonseaWarriors of Waterdeep


  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 167, 170. ISBN 978-0786965614.
  2. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 142. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 136–137. ISBN 0-7869-2893-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc). ISBN 0-8803-8738-6.
  5. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 166. ISBN 1-5607-6619-0.
  6. 6.0 6.1 6.2 6.3 6.4 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 48. ISBN 0-935696-00-8.
  7. 7.0 7.1 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 49. ISBN 0-935696-00-8.
  8. Troy Denning (1990). Storm Riders. (TSR, Inc), p. 38. ISBN 0-88038-834-X.
  9. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 180. ISBN 978-0786965622.
  10. Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 10. ISBN 0-7869-0697-9.
  11. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  12. Tom Prusa (1993). The Shining South. (TSR, Inc), pp. 37, 93. ISBN 1-56076-595-X.