Stone walk was a divine transmutation spell unique to clerics of Bane. It linked one stone area with another to permit multiple teleportations.[2][3][5]
Effect[]
The Banite priest first needed to prepare the two areas to be linked. These must be stone surfaces some 5 feet by 5 feet (1.5 meters by 1.5 meters) in area and the work took one hour. If the stones were not damaged, they could be reused for future castings of stone walk.[2][3]
On casting the spell itself, the stones were attuned to a chosen command word. Thereafter, anyone who stood on one of the stones and uttered the command word was instantly and reliably teleported to the other.[2][3]
The stones functioned a very limited number of times: initially only twice, but more often for more experienced clerics. They also had a weight limit of 550 pounds (250 kilograms), or more for experienced clerics. Creatures that went over this were not transported, yet still consumed one use of the spell.[2][3]
The gate seal spell negated the magic of the stone walk spell.[4]
Components[]
In addition to verbal and somatic components, the spell required expensive material components. A paste composed of rubies and amber costing 2500 gp was needed to prepare each end of the link. Furthermore, a diamond also valued at 2500 gp was needed just to cast the spell. However, thereafter, activating a linked stone the required no additional cost.[2][3]
History[]
Stone walk was one of a number of unique spells provided by either Bane or Xvim to their clergy, and it was granted by Bane after his revival in 1372 DR.[1]
Uses[]
Agents of the Zhentarim regularly used stone walk to travel swiftly between Zhent-controlled fortresses.[7]
Appendix[]
References[]
- ↑ 1.0 1.1 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 120. ISBN 07-8691-989-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 70, 124. ISBN 0-7869-1964-7.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 189. ISBN 07-8691-989-2.
- ↑ 4.0 4.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 113. ISBN 0-7869-3134-5.
- ↑ 5.0 5.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 42. ISBN 978-0786903849.
- ↑ Ed Greenwood (1991). Halls of the High King. (TSR, Inc), pp. 53–54.
- ↑ Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 101. ISBN 07-8691-989-2.