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The Storm Horns, also referred to as the Stormhorns or Storm Horn Mountains,[8][9] was the name given to the mountains that marked the western and northern frontier of Cormyr in the Eastern Heartlands. They were wild and untamed peaks, the cliffs and crags of which were teeming with a wide variety of monsters.[1][2][3]

Description[]

The Storm Horns were among the tallest and steepest mountains in central Faerûn, composed of hardened rock that was more difficult than most to break through. They were exceptionally difficult to traverse and those attempting a trek across the jagged terrain were in for a grueling trip.[7]

The highest of the Storm Horns' peaks stood far above the others, piercing the clouds in the sky. While it was a stunning view to behold, the treacherousness of the mountainside made it one best appreciated from afar.[7]

Climate[]

As its name suggested, the Storm Horns were battered with horrific thunderstorms all year round.[10] The eastern slopes of the mountains were battered with most of the rain as wind nearly always blew westward, and the highest peaks received snowfall much of the year save for summer.[11]

Geography[]

The mountains formed the northwest border of Cormyr, segregating the Forest Nation from the desert of Anauroch in north Faerûn.[1][2][3]

Only two pathways wound through the range, High Horn Pass and Gnoll Pass, both of which were defended by Cormyr.[1][2][3]

Flora & Fauna[]

The majority of plant life found in the Storm Horns grew along its eastern slopes. Turis trees could be found at the upper end of the treeline, along with the ubiquitous Bowen's flower, and bentilan spice. Maxor plants could be found to the south, only near the Tun River.[12]

A wide variety of mammalian animals made their home throughout the Storm Horns, including deer, bears, mountain lions, wolves, and the rather uncommon serow.[13] Some of the more monstrous or fantastic beasts found within included kobolds,[14] aurumvoraxes, rocs, minotaur lizards, and in the deepest of its caves, the vicious chimerae.[15]

History[]

These mountains were once home to several strongholds of an ancient goblin empire. The empire fell to dwarven attacks, long before humans appeared in Cormyr.[16]

In the 14th century DR, the tribes of the Storm Horns occasionally launched raids, although some had learned to trade peacefully.[2] While range's human settlements had to be deserted during the Goblin War of 1370 DR,[17] both Eagle Peak and Skull Crag remained standing and populated the year after the war's end.[2][18]

When the extra-dimensional city of Grodd was drawn closer to the Prime Material Plane around that same time, portals to the city began to form within the range.[16]

Rumors & Legends[]

Due to their majestic size the mountains inspired numerous writers to recount their grandeur in poetic verse.[7]

Circa the mid–14th century DR, there was a false rumor that scores of drow, liches, and beholders came up from the Storm Horns and surrounding areas.[19]

Notable locations[]

Landmarks[]

  • Mount Shalandragar, a tall mountain along the High Road.[20]
  • Castle Kilgrave, a solitary castle that was taken over by the avatar of Bane during the Time of Troubles.[21]
  • High Horn, the large military hold near to the peak of the same name.[22]
  • Mist's Lair, a huge natural cave with its entrance overlooking the road between Waymoot and Suzail. The cave served as a temple at one point in the distant past, later was home to an ancient red dragon Mistinarperadnacles Hai Draco.[23]

Settlements[]

Inhabitants[]

The peaks were inhabited by dragons and tribes of humanoids, and some orc survivors of the attack on Arabel made their home in the eastern Storm Horns and the flatlands beneath.[2]

Aarakocra made their home in the Storm Horns in the 14th and 15th centuries DR.[4][26][27]

Monstrous humanoids such as bugbears,[28] and orcs[7] made their home in the mountains, as did several species of giants, including hill and stone giants,[6] and among its tallest peaks, cloud[28] and storm giants.[29] Even the malevolent fomorian gains were known to lair deep within abandoned mines.[6]

Like the nearby Thunder Peak Mountains, the ecology of the Storm Horns was strongly connected to its population of dragons.[5]

Notable Inhabitants[]

Appendix[]

Notes[]

  1. Although the short story "The Curse of Tegea" says the village of Tegea lies near the Dragonjaw Mountains, this is clearly in error. In the same story, Tegea is said to lie on the shores of the Dragonmere in Cormyr; the Dragonjaw Mountains are half a world away in Thesk. Heroes' Lorebook, p. 8, clarifies that Tegea is indeed located in the Storm Horns.

Maps[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 53. ISBN 1-5607-6617-4.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 112. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 105. ISBN 978-0-7869-4924-3.
  4. 4.0 4.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 16. ISBN 1-5607-6917-3.
  5. 5.0 5.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 26. ISBN 1-5607-6917-3.
  6. 6.0 6.1 6.2 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 23–24. ISBN 1-5607-6917-3.
  7. 7.0 7.1 7.2 7.3 7.4 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 3. ISBN 1-5607-6917-3.
  8. Eric Haddock (1994). Cormyr. (TSR, Inc), p. 5. ISBN 1-56076-818-5.
  9. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 152. ISBN 978-0-7869-4119-3.
  10. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5. ISBN 1-5607-6917-3.
  11. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 7. ISBN 1-5607-6917-3.
  12. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 9–11. ISBN 1-5607-6917-3.
  13. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 12–15. ISBN 1-5607-6917-3.
  14. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 25. ISBN 1-5607-6917-3.
  15. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 18–20. ISBN 1-5607-6917-3.
  16. 16.0 16.1 Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), p. 22. ISBN 0-7869-1634-6.
  17. Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), p. 23. ISBN 0-7869-1634-6.
  18. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 117. ISBN 0-7869-1836-5.
  19. John Terra (November 1997). Four from Cormyr. Edited by Kim Mohan. (TSR, Inc.), p. 102. ISBN 0-7869-0646-4.
  20. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 214. ISBN 0-7869-0151-9.
  21. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 108. ISBN 0-7869-0446-1.
  22. Eric Haddock (1994). Cormyr. (TSR, Inc), p. 26. ISBN 1-56076-818-5.
  23. Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), p. 120. ISBN 978-0880388573.
  24. Troy Denning (February 1993). “The Curse of Tegea”. In James Lowder ed. Realms of Valor (TSR, Inc.), pp. 273–302. ISBN 1-56076-557-7.
  25. Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), p. 18. ISBN 0-7869-1634-6.
  26. James Wyatt, Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. Edited by Duane Maxwell. (Wizards of the Coast), p. 11. ISBN 0-7869-1832-2.
  27. Richard Baker, Robert J. Schwalb, Stephen Schubert (April 2015). Elemental Evil Player's Companion , link:[1]. In David Noonan, Stacy Janssen eds. (Wizards of the Coast), p. 4.
  28. 28.0 28.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 21. ISBN 1-5607-6917-3.
  29. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Stonelands and the Goblin Marches”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 25. ISBN 1-5607-6917-3.
  30. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 153. ISBN 0-7869-3923-0.
  31. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 156. ISBN 0-7869-3923-0.
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