|This article or section includes a list of references or external links, but its sources remain unclear because it lacks in-text citations.
You can improve this article by introducing more precise citations.
His symbol was a forked lightning bolt descending from a cloud that partly obscured the sun.
Stronmaus's avatar appeared as an enormous (up to 80' tall) giant with blue eyes and wavy flowing auburn-red hair, and wearing a simple gold-edged white robe. He was far more youthful and carefree than his father Annam.
He was normally depicted smiling and reveling. He couldn't help but smile, for the energy of life flowed through him so strongly that it was hard not for him to express his continual exuberance. He reveled in the storms he called up and in the thunder that boomed from his magical hammer.
Stronmaus inherited some of his father's fickle lusts, and might send avatars simply to woo and seduce beautiful female giants.
Stronmaus was the eldest son of Annam and thus the default leader of the giant pantheon since Annam's withdrawal, though he did not covet his father's power. He would happily defer to Annam the moment the creator god returned. Stronmaus' closest relationship was with his sister Hiatea; the two were commonly seen as a pair, the oldest and most powerful of Annam's children. His other siblings and half-siblings included Diancastra, Grolantor, Iallanis, Karontor, Skoraeus Stonebones, Surtr, and Thrym. Memnor and Vaprak were also sometimes named as his relatives.
Stronmaus often flew the skies of the Beastlands with Aerdrie Faenya and Syranita as companions. He was well-disposed toward the gods of the asathalfinare, who included Syranita, Surminare, and Trishina, and might send avatars to help them in times of need. He was also an ally of his fellow god of lightning Muamman Duathal.
Stronmaus despised Memnor above all others, and would send avatars to restrict the evil cloud giant god's activities.
Stronmaus lived in the realm of Stormhold, which could be found in the Beastlands in the midnight layer of Karasuthra, though it was believed by some to be attached to Gudheim, Annam's former realm in Ysgard. Stronmaus traveled the layers of the Beastlands freely, but kept his fortress in Karasuthra because he appreciated the way the moon of the Beastlands, Noctos, reflected off his gold-adorned marble battlements.
Stronmaus, the sole greater deity known to inhabit the Beastlands, delighted in soaring above the forests and savannas of the plane with his companions, the laughing, cloudlike mortai, booming his own laughter in time with theirs and creating powerful storms in celebration of life.
Stormhold itself was a mighty palace of marble adorned with gold, platinum, and gemstones rising from a storm cloud, guided by mortai who shot quick lightning bolts at one another as a form of electric conversation. Within was a magical opal pool where Hiatea and Surminare often visited. This pool, potent with healing magics, appeared only 100 feet long to those outside it, but infinite to those swimming in its waters. Communities of those souls who worshiped Stronmaus in life dwelled throughout the cloud, forming camps and congregations and spending most of their existences in the open air.
Stronmaus's faith stressed the cleansing and redeeming effects of rain, and the joys of freedom. Cloud giants stressed the epicurean merriment of the deity, while storm giants were a fatalistic, though passionate, folk who believed life was a test of will and that most actions were futile in the face of the great elemental forces.
Stronmaus was the patron of storm giants and non-evil cloud giants, but he was worshiped as a sky and weather deity by giants of all races. To hill giants, he was a mighty fisherman, to frost giants he was a bold sailor and explorer, and to the cloud giants he was a thundering god of storms. Some aarakocra in the North were known to worship him.
Stronmaus's cloud giant clerics were skilled in the arts and music. They wore fine jewelry and kept large personal fortunes; the quality of jewelry and dress was a sign of rank. They were proud and organized, and believed in ridding the skies of evil creatures.
His storm giant shaman-priests were shabbily dressed and ascetic. They had to sit atop a cold, deserted peak for 100 days without food before they were accepted into the priesthood, and they remained solitary, dealing with the creatures of the sky or sea. They were visionaries, mystics, and meditators who treated each other as equals.
Priests of Stronmaus, regardless of their breed, always stopped to pray during or immediately after a rainstorm or thunderstorm. They were forbidden to build fires, though they might warm themselves by fires built by others.
Cloud giants who worshiped Stronmaus scattered handfuls of incense and spices to the winds every morning as soon as they woke. Twice every year or so, they declared a sacred sky hunt (omjag in the giant language) to battle evil sky creatures such as chimeras, wyverns, and chromatic dragons. The slain beast was then ritually offered to Stronmaus.
Storm giant worshipers of Stronmaus organized ceremonies designed to demonstrate their ability to overcome earthly obstacles, testing their limits and placing them in great mortal danger. They also atoned for their sins through mild physically punishing rites.
|This article is incomplete. You can help the Forgotten Realms Wiki by providing more information.|
- ↑ This was Stronmaus' portfolio according to the Realms source Giantcraft. According to the Core and Planescape sources Monster Mythology and On Hallowed Ground he also had joy in his portfolio, but not the seas.
- ↑ Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 19. ISBN 978-0786966011.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 124. ISBN 0-7869-3272-4.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 221. ISBN 0-7869-2759-3.
- ↑ 4.0 4.1 Rich Redman, James Wyatt (May 2001). Defenders of the Faith. (Wizards of the Coast), p. 96. ISBN 0-7869-1840-3.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-3134-5.
- ↑ 6.0 6.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 47–78. ISBN 0-7869-0163-2.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 76. ISBN 1-5607-6362-0.
- ↑ 8.0 8.1 Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 176. ISBN 0-7869-0430-5.
- ↑ Dale Henson (as slade), Ed Greenwood, Julia Martin, Steven E. Schend, Jennell Jaquays (as Paul Jaquays), Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 25. ISBN 0-7869-0391-0.
- ↑ 10.0 10.1 10.2 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 48. ISBN 0-7869-0163-2.
- Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc). ISBN 0-7869-0430-5.
- Monte Cook, Dale Donovan, Colin McComb (December 1995). Planes of Conflict. Edited by Michele Carter. (TSR, Inc). ISBN 0786903090.
- David Noonan (May 2004). Complete Divine. (Wizards of the Coast). ISBN 0-7869-3272-4.
- Rich Redman, James Wyatt (May 2001). Defenders of the Faith. (Wizards of the Coast). ISBN 0-7869-1840-3.
- Carl Sargent (May 1992). Monster Mythology. (TSR, Inc). ISBN 1-5607-6362-0.
- Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.). ISBN 0-7869-0163-2.