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Sulfur, also known as brimstone, was an alchemical substance used in potion-making.[3] It had a potent rotten egg smell, often associated with fiends of the Abyss.[4]

Despite all this ridiculous incense, mistress, I suddenly detect the odor of sulfur. And a strange presence—similar to dragonfear, but not nearly as strong. Should we be concerned?

Description[]

Sulfur was a naturally occurring substance that could be found and, more often smelled, in the vicinity of volcanoes,[3] swamps, and hot springs.[6]

Locations[]

Naturally Occurring[]

  • Akarav's Bay was a place of always warm mineral springs and sulfur-infused hot springs.[7]
  • Ambilya Shan, the Sacred Mountain of Amber, was known for its exposed deposits of sulfur-tainted obsidian.[8]
  • Carceri's atmosphere was filled with sulfurous vapors and brimstone smoke.[9]
  • Chultan volcanoes were known to produce brimstone.[3]
  • Imnescar was a small Amnian town that had sulfur springs inside the caves to its east. Locals believed that the sulfuric smells came from an old wizard's potion brewery hidden inside the caves.[10]
  • Lake Esmel's western shallow waters had a high concentration of sulfur, coloring its waters sea-green, as opposed to the rest of the lake's deep midnight-blue color.[7]
  • The Mount in the Border Kingdoms was an active sulfur- and smoke-spewing volcano of many vents.[11]
  • Mount Zatal in Maztica held caverns of sulfurous geysers and melted rock.[12]
  • The Underdark[13] had multiple areas rife with volcanic activity and hot springs. Fyvrek'Zek, the area under Thaymount, was one of them.[14]
  • The Vast Swamp's hot springs were warmed by the volcanic activity deep underground.[6]

Merchants[]

Usage[]

  • Fabric dye of vermilion color was made using sulfur, alkali, and mercury.[3]
  • Fabric dye of yellow color and yellow paint were made using sulfur and were sold by Aurora's Emporium.[15]
  • Firenewts were known to make a paste out of sulfur, mineral salts, and oil. They enjoyed chewing on the mix and often carried a container of it with them.[16]
  • Ghul-kin's weaker cousins, lesser ghuls, could be created from living beings via a cruel magical ritual that involved placing the victims into a stupor, dusting them with sulfur, wrapping them in bandages, placing them inside copper containers, and dusting them with metal powders. The victims were left inside the containers for a number of months slowly being transformed into the ghoulish ghuls.[17]
  • Lures made out of sulfur were used in Port Nyanzaru, Chult, as a way to attract Hedetet, a scorpion-like elemental creature that was birthed from a volcano in years past.[3]
  • Oil of sulphur was a magic oil often used to trick intelligent creatures into setting themselves on fire as well as a delightful massage oil used by efreeti.[18]
  • Smoke spheres were small sulfurous black orbs that exploded in a flash when thrown and created a 10 feet (3 meters) black smoke cloud.[19]
  • Stinkpots were commonly filled with burning sulfur.[20]

Spell Components[]

Trivia[]

  • Hell hounds' bodies smelled of smoke and sulfur.[35]
  • Iron golems of Ironslag vented sulfurous smoke from their vents when activated.[36]
  • Kruthiks could not stand the smell of their dead. The creatures' insides reeked of sulfur. Kruthik ichor, innards, and body parts were a valuable commodity in the areas where these monstrous insects were common.[37]
  • Oblex could create duplicates of creatures that were virtually indistinguishable from the original apart from a faint odor of sulfur around them.[38]
  • Nightmares'[39] and red dragons' breath of fire had a heavy distinct stench of sulfur.[40]
  • In addition, a red dragon's dung contained significant quantities of sulfur and potassium nitrate.[41]
  • Saurials of Tarkhaldale were known to exude the scent of brimstone when confused.[42]

Appendix[]

See Also[]

Appearances[]

Adventures
Blood ChargeA Dozen and One AdventuresCaravansSecrets of the LampCormyr: The Tearing of the WeaveTomb of AnnihilationWaterdeep: Dungeon of the Mad MageThe Orrery of the Wanderer
Referenced only
Nightmare Keep (adventure)Undermountain: StardockTSR Jam 1999For Duty & DeitySons of GruumshPrinces of the ApocalypseStorm King's ThunderCurse of Strahd
Novels
Pool of Radiance (novel)IronhelmRed MagicElminster in Hell
Referenced only
Pools of Darkness (novel)Pool of TwilightDragonwall (novel)ElfshadowCrucible: The Trial of Cyric the MadAn Opportunity for ProfitThe Crimson GoldThe City of RavensTemple Hill (novel)The GodbornThe Sentinel
Video Games
Secret of the Silver BladesNeverwinter
Referenced only
Sword Coast LegendsWarriors of Waterdeep
Gamebooks
Knight of the Living Dead

References[]

  1. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 37. ISBN 0-5607-6327-2.
  2. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 49. ISBN 0-5607-6327-2.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  4. Dave Gross (March 1998). An Opportunity for Profit. (Wizards of the Coast), p. 39. ISBN 0-7869-0868-8.
  5. James M. Ward and Anne K. Brown (1992). Pools of Darkness. (Wizards of the Coast), p. ?. ISBN 978-1560763185.
  6. 6.0 6.1 Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 39–41, 48–49. ISBN 978-0-7869-4119-3.
  7. 7.0 7.1 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 45. ISBN 0-7869-0697-9.
  8. Troy Denning (May 1991). Blood Charge. (TSR, Inc.), p. 18. ISBN 0880388897.
  9. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 161. ISBN 0-7869-2889-1.
  10. Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 55. ISBN 0-7869-0697-9.
  11. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 131. ISBN 0-7869-3910-9.
  12. Douglas Niles (1990). Ironhelm. (TSR, Inc), chap. 1, p. ?. ISBN 0-8803-8903-6.
  13. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 103–104. ISBN 0-7869-3053-5.
  14. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 182. ISBN 0-7869-3053-5.
  15. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 76. ISBN 0-5607-6327-2.
  16. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 142. ISBN 978-0786966011.
  17. Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), p. 55. ISBN 1-56076-903-3.
  18. Wolfgang Baur (1993). Secrets of the Lamp (Adventure Book). (TSR, Inc.), p. 61. ISBN 1-56076-647-6.
  19. Steve Kurtz (1993). A Dozen and One Adventures (Muluk, City of Kings). (TSR, Inc), p. 28. ISBN 1-56076-622-0.
  20. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 95. ISBN 1-56076-109-1.
  21. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 225. ISBN 978-0-7869-6560-1.
  22. Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 122. ISBN 0-7869-0109-8.
  23. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 93. ISBN 0-7869-1964-7.
  24. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 241. ISBN 978-0-7869-6560-1.
  25. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 101. ISBN 0-7869-0183-7.
  26. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 242. ISBN 978-0-7869-6560-1.
  27. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 70. ISBN 0-7869-1836-5.
  28. Jean Rabe (December 1991). Red Magic. (TSR, Inc.), p. 35. ISBN 1-56076-118-0.
  29. Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 238. ISBN 978-0-7869-6578-6.
  30. Wolfgang Baur (1993). Secrets of the Lamp (Adventure Book). (TSR, Inc.), p. 55. ISBN 1-56076-647-6.
  31. Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), p. 95. ISBN 0-7869-0118-7.
  32. Richard A. Hunt (November 1992). “Arcane Lore: Additional spells for elemental wizards”. In Roger E. Moore ed. Dragon #187 (TSR, Inc.), p. 38.
  33. Wolfgang Baur (1993). Secrets of the Lamp (Adventure Book). (TSR, Inc.), p. 57. ISBN 1-56076-647-6.
  34. Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 1045. ISBN 978-0786912094.
  35. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 187. ISBN 1-5607-6619-0.
  36. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 183. ISBN 978-0-7869-6600-4.
  37. Tim Eagon (December 2013). “Ecology of the Kruthik”. In Steve Winter ed. Dragon #430 (Wizards of the Coast), pp. 39–43.
  38. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 217. ISBN 978-0786966240.
  39. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 195. ISBN 0-7869-2893-X.
  40. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 76. ISBN 0-7869-2893-X.
  41. Gregg Sharp (June 1988). “The Ecology of the Red Dragon”. In Roger E. Moore ed. Dragon #134 (TSR, Inc.), p. 36.
  42. Sean K. Reynolds (February 2002). “Lords of the Lost Vale”. In Jesse Decker ed. Dragon #292 (Wizards of the Coast), pp. 36–43. Archived from the original on 2016-10-02. Retrieved on 2009-08-19.
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