Summon monster I, or monster summoning I,[10] (originally called Lucke's 1st monster summons[1]) was one of the series of summon monster spells available to spellcasters.[2]
Clerics whose gods had an interest in portals, such as Eilistraee and Shaundakul, often prayed for this spell.[11]
Effects[]
This spell functioned just as all summon monster spells. It could summon a badger, dog, giant fire beetle, monkey, owl, or porpoise from one of the celestial planes or a dire rat, hawk, medium-sized monstrous centipede, small monstrous scorpion, small monstrous spider, octopus, raven, or small viper from one of the fiendish planes.[2]
The best-known version prior to the Year of Wild Magic, 1372 DR summoned different beings, in a number from two to eight.[6] Namely, the monsters summoned could be giant ants, huge bats, giant fire beetles, bullywugs, goblins, hobgoblins, giant leeches, muckdwellers, orcs, or up to a dozen rats, kobolds, or jermlaines.[12] In salt water, it could summon instead small barracudas, common lampreys, merfolk, sea otters, or black urchins. It could also summon up to a dozen piranhas. In fresh water, its possible summons were giant frogs, koalinths, common lampreys, common otters, or up to a dozen nixies or piranhas.[13]
History[]
This was the first summon monster spell developed by the Netherese arcanist Lucke. He completed it in −1994 DR.[14]
Appendix[]
See Also[]
- Summon monster II
- Summon monster III
- Summon monster IV
- Summon monster V
- Summon monster VI
- Summon monster VII
- Summon monster VIII
- Summon monster IX
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 285–287. ISBN 0-7869-2886-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 182. ISBN 0-7869-2889-1.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
- ↑ 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 151. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 181, 185. ISBN 0-7869-0394-5.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 125. ISBN 1-56076-828-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- ↑ Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 377. ISBN 1-5607-6619-0.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 378. ISBN 1-5607-6619-0.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.