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Summon monster I, or monster summoning I,[10] (originally called Lucke's 1st monster summons[1]) was one of the series of summon monster spells available to spellcasters.[2]

Clerics whose gods had an interest in portals, such as Eilistraee and Shaundakul, often prayed for this spell.[11]

Effects[]

This spell functioned just as all summon monster spells. It could summon a badger, dog, giant fire beetle, monkey, owl, or porpoise from one of the celestial planes or a dire rat, hawk, medium-sized monstrous centipede, small monstrous scorpion, small monstrous spider, octopus, raven, or small viper from one of the fiendish planes.[2]

The best-known version prior to the Year of Wild Magic, 1372 DR summoned different beings, in a number from two to eight.[6] Namely, the monsters summoned could be giant ants, huge bats, giant fire beetles, bullywugs, goblins, hobgoblins, giant leeches, muckdwellers, orcs, or up to a dozen rats, kobolds, or jermlaines.[12] In salt water, it could summon instead small barracudas, common lampreys, merfolk, sea otters, or black urchins. It could also summon up to a dozen piranhas. In fresh water, its possible summons were giant frogs, koalinths, common lampreys, common otters, or up to a dozen nixies or piranhas.[13]

History[]

This was the first summon monster spell developed by the Netherese arcanist Lucke. He completed it in −1994 DR.[14]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 285–287. ISBN 0-7869-2886-7.
  3. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 182. ISBN 0-7869-2889-1.
  4. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  5. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 151. ISBN 0-88038-716-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 181, 185. ISBN 0-7869-0394-5.
  8. Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 125. ISBN 1-56076-828-2.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  10. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
  12. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 377. ISBN 1-5607-6619-0.
  13. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 378. ISBN 1-5607-6619-0.
  14. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
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