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Summon monster II, or monster summoning II,[10] (originally called Lucke's 2nd monster summons[1]) was one of the series of summon monster spells available to spellcasters.[2]

Effects[]

This spell functioned just as all summon monster spells. It could summon a giant bee, giant bombardier beetle, riding dog, or eagle from one of the celestial planes or a lemure, squid, wolf, large monstrous centipede, medium-sized monstrous scorpion, medium-sized shark, medium-sized monstrous spider, or medium-sized viper from one of the fiendish planes.[2] A kaorti from the Far Realm could also be summoned.[11] Clerics of Vhaeraun who had studied the Obsul Ssussun could summon a special servant of their deity called a vhaerath.[12]

Alternatively, it could summon one to three dogs, owls, giant fire beetles, porpoises, badgers, or monkeys from the celestial planes or the same number of dire rats, ravens, medium-sized monstrous centipedes, small monstrous scorpions, hawks, small monstrous spiders, octopuses, or small vipers from one of the fiendish planes—provided they were within 30 feet of each other.[2]

The version best known prior to the Year of Wild Magic, 1372 DR summoned different creatures, in a number up to six.[6] It could call upon giant bombardier beetles, giant centipedes, giant or killer frogs, gnolls or flinds, land lampreys, lizardfolk, mongrelfolk, mudmen, giant spiders the size of horses, stirges, giant toads, or troglodytes.[13] In salt water, it summoned instead barracudas, dolphins, locathah, ixitxachitl, stingrays, seahorses, lesser sea wolves, or green urchins. In fresh water, what it summoned was electric eels, giant frogs, kuo-toas, giant leeches, lizardfolk, or giant piranhas.[14]

History[]

Like most of the other summon monster spells, this one was by the Netherese arcanist Lucke. He completed it in −1984 DR, ten years after the creation of summon monster I.[15]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 286–287. ISBN 0-7869-2886-7.
  3. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 182. ISBN 0-7869-2889-1.
  4. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  5. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 160. ISBN 0-88038-716-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 181, 185. ISBN 0-7869-0394-5.
  8. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 125. ISBN 978-1560768289.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  10. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  11. Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 108. ISBN 0-7869-2780-1.
  12. Sean K. Reynolds (2004-08-18). Obsul Ssussun, "The Door to Light". Magic Books of Faerûn. Wizards of the Coast. Archived from the original on 2016-08-16. Retrieved on 2016-05-19.
  13. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 377. ISBN 1-5607-6619-0.
  14. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 378. ISBN 1-5607-6619-0.
  15. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
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