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Summon monster III, or monster summoning III,[8] (originally called Lucke's 3rd monster summons[1]) was one of the series of summon monster spells available to spellcasters.[2]

EffectsEdit

This spell functioned just as all summon monster spells. It could summon a black bear, bison, dire badger, or hippogriff from one of the celestial planes; a small air, earth, fire, or water elemental from one of the Elemental Planes; or an ape, dire weasel, hell hound, constrictor snake, boar, dire bat, huge monstrous centipede, crocodile, dretch, large viper, or wolverine from one of the fiendish planes.[2]

Alternatively, it could summon one to three giant bees, giant bombardier beetles, riding dogs, or eagles from the celestial planes or the same number of lemures, squids, wolves, large monstrous centipedes, medium-sized monstrous scorpions, medium-sized sharks, medium-sized monstrous spiders, or medium-sized vipers from one of the fiendish planes.[2] One to three kaorti from the Far Realm could also be summoned.[9] Clerics of Vhaeraun who had studied the Obsul Ssussun could summon up to three special servants of their deity called vhaeraths.[10]

Finally, it could summon from two to five creatures that the summon monster I spell could conjure.[2]

Multiple creatures summoned had to be within 30 feet of each other.[2]

HistoryEdit

Like most of the other summon monster spells, this one was developed by the Netherese arcanist Lucke. He completed it in −1973 DR, eleven years after the creation of summon monster II.[11]

AppendixEdit

See AlsoEdit

ReferencesEdit

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