Summon monster IV,[1] also known as monster summoning IV or summon creature IV,[3] was one of the series of summon monster spells available to spellcasters.[4]
Effects[]
This spell functioned similar to the other summon monster spells. It spell could conjure dire spiders,[3] and creatures from other planes of existence, such as lantern archons, mephits, yeth hounds, howlers,[1] or any type of grue.[5] It could also bring about celestial giant owls, giant eagles, or lions;[1] or conjure fiendish blood horses,[6] dire wolves, giant wasps, giant praying mantises, large sharks, monstrous spiders the size of horses, or vipers the size of elephants. Sharks could only be summoned into water; the creatures could be substituted by those summoned by lesser spells in the series, but increasing their numbers in return.[1] Skilled and knowledgeable casters could also called forth a veserab,[7] or cervidal.[8]
Prior to the Year of Wild Magic, 1372 DR, could summon between one and three monsters within a 60‑foot (18‑meter) radius of the caster.[4] Those monsters could be ankhegs, carnivorous apes, Banderlogs, Ettercaps, Gargoyles, Ghasts, Hell hounds, Huecuvas, hydras with 5 heads, werewolves, Ogres, gray oozes, owlbears, giant scorpions the size of a hut, giant constrictor snakes, poisonous toads, fire toads, giant wasps, worgs and yetis.[9] If cast into salt water, its summons could be answered by hippocampi, kapoacinths, giant crayfish, merrows, giant otters, sharks, tritons, or yellow urchins. In fresh water, it could instead bring giant water beetles, giant crayfish, kapoacinths, kelpies, merrows, giant otters, giant pikes, or giant water spiders.[10][11]
Components[]
This spell had the material component of a small bag and candle.[2]
Appendix[]
See Also[]
- Summon monster I
- Summon monster II
- Summon monster III
- Summon monster V
- Summon monster VI
- Summon monster VII
- Summon monster VIII
- Summon monster IX
Gallery[]
Appearances[]
- Video Games
- Icewind Dale II • Neverwinter Nights series
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 286–287. ISBN 0-7869-2886-7.
- ↑ 2.0 2.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 179. ISBN 0-88038-716-5.
- ↑ 3.0 3.1 BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
- ↑ 4.0 4.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 228. ISBN 0-7869-0329-5.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 153. ISBN 0-7869-3435-2.
- ↑ Thomas M. Costa (September 2002). “The Dragon's Bestiary: The Horrors of Cormyr”. In Jesse Decker ed. Dragon #299 (Paizo Publishing, LLC), p. 55.
- ↑ Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), pp. 156–157. ISBN 0-7869-4362-9.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 190. ISBN 0-7869-3136-1.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 377. ISBN 1-5607-6619-0.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 378. ISBN 1-5607-6619-0.
- ↑ Jon Pickens ed. (1995). Monstrous Compendium Annual Volume Two. (TSR, Inc.), pp. 122–123. ISBN 0-7869-0199-3.
