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Summon monster IX was the most powerful of a series of summon monster spells that called an outsider to fight for the caster.[1]

EffectEdit

This spell functioned just as all summon monster spells. It could summon a couatl, leonal, or celestial roc from one of the celestial planes; an elder elemental from one of the Inner Planes; a green slaad from the plane of Limbo; or a hamatula, fiendish dire shark, gargantuan fiendish monstrous scorpion, night hag, bebilith, colossal fiendish monstrous spider, or hezrou from one of the fiendish planes.[1] It could also summon a monadic deva, firre, moon dog, quesar, sword archon, or ursinal from the Upper Planes[2][3] or a farastu or Wastrilith from the Lower Planes.[2]

Alternatively, it could summon one to three celestial dire bears, celestial cachalot whales, celestial triceratops, or lillends from the Upper Planes; one to three greater elementals from the Inner Planes; one to three blue slaadi from Limbo; or the same number of fiendish giant squids, hellcats, colossal fiendish monstrous centipedes, fiendish dire tigers, gargantuan fiendish monstrous spiders, fiendish tyrannosaurus, or vrocks from the Lower Planes.[1] Moreover, it could summon one to three hollyphants, lupinals, maelephants, or warden archons.[3][4]

Finally, it could summon from two to five creatures that weaker summon monster spells could conjure.[1]

Multiple creatures summoned had to be within 30 feet of each other.[1]

AppendixEdit

ReferencesEdit

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