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Summon Nature's Ally I–IX was a series of increasingly powerful druid spells, some of which were also available to rangers and those divine spellcasters which were granted the animal domain.[1][2] Some druids could cast these spells without preparation by sacrificing a different spell to channel its energy into the summoning.[3]

Each spell summoned one or more natural creatures, including animals, elementals, fey, and magical beasts. The caster was not able to summon a creature into an environment that could not support it (for example, water-breathing creatures could not be summoned outside of water). When used to summon elemental, chaotic, lawful, evil, or good creatures, the spell itself adopted the same type as the creature.[1]

The spells included:

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