Summon nature's ally II was one of the series of summon nature's ally spells available to druid and ranger spellcasters.[1]
Effects[]
This spell functioned just like all summon nature's ally spells, which in turn resembled the summon monster spells. It could summon a single black bear, crocodile, dire badger, dire bat, small elemental of any type, hippogriff, shark, viper, squid, or wolverine. It could also be used to summon up to three creatures that the summon nature's ally I spell could summon.[1]
Components[]
The spell required a divine focus and both verbal and somatic components.[1]
Appendix[]
Appearances[]
See Also[]
- Summon nature's ally I
- Summon nature's ally III
- Summon nature's ally IV
- Summon nature's ally V
- Summon nature's ally VI
- Summon nature's ally VII
- Summon nature's ally VIII
- Summon nature's ally IX
- Animal summoning II
- Conjure animals
References[]
- ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 288. ISBN 0-7869-2886-7.