Summon nature's ally VI was one of the series of summon nature's ally spells available to druidic spellcasters.[1]
Effects[]
This spell functioned just like all summon nature's ally spells, which in turn resembled the summon monster spells. It could summon a single dire bear, huge elemental of any type, elephant, girallon, megaraptor, giant octopus, pixie (which favored casting Otto's irresistible dance), salamander, baleen whale, or xorn. It could also be used to summon a larger number of monsters from a lower level of a spell in the series.[1]
Components[]
The spell required a divine focus and both verbal and somatic components.[1]
Appendix[]
Appearances[]
See Also[]
- Summon nature's ally I
- Summon nature's ally II
- Summon nature's ally III
- Summon nature's ally IV
- Summon nature's ally V
- Summon nature's ally VII
- Summon nature's ally VIII
- Summon nature's ally IX
- Conjure animals
References[]
- ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 288–289. ISBN 0-7869-2886-7.