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The Sun domain was a deity domain that granted divine spellcasters like clerics with spells and powers inspired by the sun.[1]

Deities[]

Powers[]

Once per day, a cleric with the Sun domain could make a greater turn undead, which would destroy undead rather than drive them away.[1]

Spells[]

A priest with this domain could initially. make themselves comfortable in cold or warm weather with endure elements. As they advanced, they could burn their foes with heat metal, searing light, fire shield and flame strike. Later, they could transform acorns and berries into bombs with fire seeds, and burn and blind their enemies with sunbeam and sunburst. Finally, they could defend themselves with a prismatic sphere.[1]

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Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityHuntIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePeacePlanningPlantPleasurePoisonPortalPrideProtectionRadianceRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTwilightTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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