When cast, the spell allowed a creature's equipment to be carried with the same ease as if walking on land. A creature overloaded with equipment would still sink and drown. Although the spell gave the subject an incredible advantage in water, it did not give the ability to breathe underwater.
The reverse of this spell was sink.[note 1] It removed the ability to swim from aquatic creatures, making them only able to swim as if they were a terrestrial creature. A creature who could not swim sunk rapidly and drowned.
- James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 116. ISBN 0-7869-2015-7.
- Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), pp. 125–126. ISBN 0-7869-3435-2.
- Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), pp. 910–911. ISBN 978-0786912094.
- Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 77. ISBN 0-8803-8099-3.