Swim was a spell used by druids, sorcerers, wizards, and wu jen, that allowed the caster to bestow on a creature the ability to swim like a fish.[2][4]
Effects[]
When cast, the spell allowed a creature's equipment to be carried with the same ease as if walking on land. A creature overloaded with equipment would still sink and drown. Although the spell gave the subject an incredible advantage in water, it did not give the ability to breathe underwater.[1][2][3][4]
The reverse of this spell was sink.[note 1] It removed the ability to swim from aquatic creatures, making them only able to swim as if they were a terrestrial creature. A creature who could not swim sunk rapidly and drowned.[3][4]
Components[]
In addition to verbal and somatic components, the spell required a material component, the scale of a goldfish.[1][2][3][4]
Appendix[]
Notes[]
References[]
- ↑ 1.0 1.1 1.2 James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 116. ISBN 0-7869-2015-7.
- ↑ 2.0 2.1 2.2 2.3 Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), pp. 125–126. ISBN 0-7869-3435-2.
- ↑ 3.0 3.1 3.2 3.3 Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), pp. 910–911. ISBN 978-0786912094.
- ↑ 4.0 4.1 4.2 4.3 4.4 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 77. ISBN 0-8803-8099-3.