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The Sword Coast North was a region on the northwestern coast of Faerûn. While it comprised a rough landscape of rugged hills, precarious mountain ranges and dense forests, it was home to several like-minded towns and cities. The most prominent of these cities banded together with nearby allies to form the Lords' Alliance,[1][3] which united much of the region well into the late 15th century DR.[4]

Description

Geography

This vast region of the North stretched all the way from the Spine of the World in the north,[1] south to the great metropolis of Waterdeep.[5] It was bordered on the west by the coastland of the Sea of Swords and along the east by the Long Road.[1]

Geographical Features

Bodies of Water
Forests
Hills and Mountains
  • Starmetal Hills: The hills earned their number from the significant number of meteor showers that it experienced throughout many centuries.[17]
  • Sword Mountains: While these mountains were dotted with a number of ruins and underground dungeons, they were also home to a scattered goblinoid and orc tribes.[18]
Landmarks
Valleys
  • Dessarin Valley: Encompassing the lands just east of the Long Road, the valley was home to many farms, villages, and towns;[21] some of which referred to themselves as "the Gateway to the North".[22]

History

The first great realm to appear in the region known as the Sword Coast North was that of Illefarn. The kingdom of Illefarn was a contemporary of Netheril, consisting of both dwarves and elves. Illefarn survived the Fall of Netheril, until the elves left for Evermeet. Northlanders and other humans began migrating into the region a few years before the Year of Sunrise, 1 DR.[23]

Notable Locations

Landmarks

Keeps, Forts & Towers
Ruins
Temples and Monasteries
Other
Roads
Blackford RoadHigh RoadKheldell PathLong RoadNorthern MeansTen TrailTriboar Trail

Settlements

Cities

The Helmite city of Helm's Hold was situated on the Sword Coast North.

Towns & Villages

Conyberry, one of the many villages that dotted the Sword Coast North.

  • Amphail: This peaceful village fell under the protection of Waterdeep and was renowned for the magnificent steeds offered by its horse-breeders.[43][44]
  • Auckney: The small fiefdom of a couple hundred was governed by the noble Auck family.[45]
  • Conyberry: The farmers of Conyberry did well to live off the land and provide for themselves.[46]
  • Greenfast: This small farming village was found a short way off from the Trade Way.[47]
  • Grimhollow:[8]
  • Highcliff: The port of Highcliff was located on the edge of the Mere of Dead Men, near the ruins of Highcliff Castle.[24]
  • Ieirithymbul: This mountain village was home to a community of gnomes.[48]
  • Kheldell: The folks of this settlement were loggers by trade and lived under the influence of the nearby Dusk Circle of druids.[13]
  • Leilon: Although it was destroyed during the Spellplague, this small town was rebuilt thanks to the efforts of Dagult Neverember the Neveren people.[49]
  • Morgur's Mound: This unique site served as the ancestral mound to the Thunderbeast tribe of Uthgardt barbarians.[50]
  • Nightstone: The fortified settlement built next to Nandar Keep was so named for the obsidian monolith that was embedded within its town square.[51]
  • Phandalin: A frontier settlement of farmers and prospectors, this town was a safe haven for those that sought wealth in the Sword Mountains.[52]
  • Port Llast: Resilient to the last, this coastal town has remained a strong ally to Neverwinter despite suffering a number of calamities throughout the years.[53][52]
  • Rassalantar: Surrounded by farms and pastures, this sleepy village served as a waystop for travelers and a garrison for Waterdhavian soldiers.[54][52]
  • Red Larch: The crossroads trading town was located at the intersection of the Long Road, the Cairn Road, and the Kheldell Path.[54][55]
  • Rothé Valley:[8]
  • Ten Towns: Located around the region's three lakes, the settlements of Icewind Dale were the last bastion of civilization north of the Spine of the World.[39]
  • Triboar: Bustling with merchants, vendors and travelers, Triboar was an important crossroads town located where the Long Read met the Evermoor Way.[56]
  • Twilight Tor: This dwarven settlement was built deep within the mountains, on the shore of Lake Glorfindar.[17]
  • Westbridge: The cleverly-named village was located a bit ways west of Stone Bridge.[57]
  • West Harbor: The nearby wetlands created lush farmland that well-served the people of West Harbor.[24]
  • Xantharl's Keep: Built around a fortified keep, this settlement was under the governance of the Marchion of Mirabar.[58]

Appendix

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 18. ISBN 0-7869-3134-5.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 275. ISBN 0-7869-1836-5.
  4. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 64. ISBN 978-0786966004.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 196. ISBN 978-0-7869-4924-3.
  6. 6.0 6.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 98. ISBN 978-0786966004.
  7. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 74. ISBN 978-0786966004.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  9. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 73. ISBN 978-0786966004.
  10. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 15. ISBN 978-0-7869-4731-7.
  11. 11.0 11.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast). ISBN 0-7869-5814-6.
  12. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 36. ISBN 1-5607-6678-6.
  13. 13.0 13.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 95. ISBN 978-0786966004.
  14. 14.0 14.1 Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast), p. 32. ISBN 978-0786965786.
  15. Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast), p. 39. ISBN 978-0786965786.
  16. 16.0 16.1 16.2 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 38. ISBN 0-7869-0391-0.
  17. 17.0 17.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 109. ISBN 978-0786966004.
  18. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 110. ISBN 978-0786966004.
  19. Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast), p. 35. ISBN 978-0786965786.
  20. Wizards RPG Team (July 2014). “Lost Mine of Phandelver”. Dungeons & Dragons Starter Set (Wizards of the Coast). ISBN 978-0-7869-6559-5.
  21. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 81. ISBN 978-0786966004.
  22. Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast), p. 18. ISBN 978-0786965786.
  23. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 177. ISBN 0-7869-1836-5.
  24. 24.0 24.1 24.2 24.3 24.4 Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
  25. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 195. ISBN 0-7869-1836-5.
  26. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 39. ISBN 0-7869-0391-0.
  27. Wizards RPG Team (July 2014). “Lost Mine of Phandelver”. Dungeons & Dragons Starter Set (Wizards of the Coast), p. 30. ISBN 978-0-7869-6559-5.
  28. 28.0 28.1 Westwood Associates (December 1991). Eye of the Beholder II: The Legend of Darkmoon. Strategic Simulations, Inc.
  29. Christopher Perkins (September 2019). “Dragon of Icespire Peak”. In Scott Fitzgerald Gray ed. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 38. ISBN 978-0-7869-6683-7.
  30. Christopher Perkins (September 2019). “Dragon of Icespire Peak”. In Scott Fitzgerald Gray ed. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 40. ISBN 978-0-7869-6683-7.
  31. Christopher Perkins (September 2019). “Dragon of Icespire Peak”. In Scott Fitzgerald Gray ed. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 16. ISBN 978-0-7869-6683-7.
  32. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 78. ISBN 978-0786966004.
  33. Christopher Perkins (September 2019). “Dragon of Icespire Peak”. In Scott Fitzgerald Gray ed. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 20. ISBN 978-0-7869-6683-7.
  34. Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast), p. 34. ISBN 978-0786965786.
  35. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 36. ISBN 0-7869-0391-0.
  36. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 85. ISBN 978-0786966004.
  37. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 90. ISBN 978-0786966004.
  38. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 93. ISBN 978-0786966004.
  39. 39.0 39.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  40. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 36. ISBN 978-0786966004.
  41. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 178. ISBN 0-7869-1836-5.
  42. 42.0 42.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 179. ISBN 0-7869-1836-5.
  43. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 4. ISBN 0-7869-0391-0.
  44. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 72. ISBN 978-0786966004.
  45. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 136. ISBN 0-7869-4915-5.
  46. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 10. ISBN 0-7869-0391-0.
  47. Derek Ruiz, Scott Fitzgerald Gray (March 2021). “Sarah of Yellowcrest Manor”. In Scott Fitzgerald Gray ed. Candlekeep Mysteries (Wizards of the Coast), p. 106. ISBN 978-0-7869-6722-3.
  48. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 44. ISBN 0-7869-3923-0.
  49. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 96. ISBN 978-0786966004.
  50. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 99. ISBN 978-0786966004.
  51. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 20. ISBN 978-0786966004.
  52. 52.0 52.1 52.2 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 104. ISBN 978-0786966004.
  53. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 17. ISBN 0-7869-0391-0.
  54. 54.0 54.1 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 8. ISBN 0-7869-0391-0.
  55. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 106. ISBN 978-0786966004.
  56. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 53. ISBN 978-0786966004.
  57. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 113. ISBN 978-0786966004.
  58. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 114. ISBN 978-0786966004.
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