The Sword Coast North was a region on the northwestern coast of Faerûn. While it comprised a rough landscape of rugged hills, precarious mountain ranges and dense forests, it was home to several like-minded towns and cities. The most prominent of these cities banded together with nearby allies to form the Lords' Alliance,[1][3] which united much of the region well into the late 15th century DR.[4]

Geography[edit | edit source]

The region stretched from Waterdeep[5] in the south to the Spine of the World in the north, and from the Sword Coast in the west to the Long Road in the east.[1]

Geographical features[edit | edit source]

Bodies of Water
Forests
Hills and Mountains
Landmarks
Valleys
  • Dessarin Valley: Encompassing the lands just east of the Long Road, the valley was home to many farms, villages, and towns;[25] some of which referred to themselves as "the Gateway to the North".[26]

History[edit | edit source]

The first great realm to appear in the region known as the Sword Coast North was that of Illefarn. The kingdom of Illefarn was a contemporary of Netheril, consisting of both dwarves and elves. Illefarn survived the Fall of Netheril, until the elves left for Evermeet. Northlanders and other humans began migrating into the region a few years before the Year of Sunrise, 1 DR.[27]

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Notable Locations[edit | edit source]

Landmarks[edit | edit source]

Keeps, Forts & Towers
Motes

Nearly all these earthmotes all floated in the skies around Neverwinter.

Ruins
Temples and Monasteries
Other
Roads
Blackford RoadHigh RoadKheldell PathLong RoadNorthern MeansTen TrailTriboar Trail

Settlements[edit | edit source]

Cities
Towns & Villages

Appendix[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 18. ISBN 0-7869-3134-5.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 275. ISBN 0-7869-1836-5.
  4. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 64. ISBN 978-0786966004.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 196. ISBN 978-0-7869-4924-3.
  6. 6.0 6.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 98. ISBN 978-0786966004.
  7. 7.0 7.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 74. ISBN 978-0786966004.
  8. 8.0 8.1  (September 6, 2016). Storm King's Thunder. Edited by . (Wizards of the Coast), p. 106. ISBN 978-0786966004.
  9.  (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 74. ISBN 0-8803-8472-7.
  10. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  11.  (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 44. ISBN 0-7869-3923-0.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  13.  (September 6, 2016). Storm King's Thunder. Edited by . (Wizards of the Coast), p. 73. ISBN 978-0786966004.
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