The Sword Coast North was a region on the northwestern coast of Faerûn. While it comprised a rough landscape of rugged hills, precarious mountain ranges and dense forests, it was home to several like-minded towns and cities. The most prominent of these cities banded together with nearby allies to form the Lords' Alliance,[1][3] which united much of the region well into the late 15th century DR.[4]
Geography
The region stretched from Waterdeep[5] in the south to the Spine of the World in the north, and from the Sword Coast in the west to the Long Road in the east.[1]
Geographical features
- Bodies of Water
- Mere of Dead Men: Once home to a great kingdom of the North, this swamp land became the domain of savage lizardfolk and will-o'-wisps.[1][6]
- River Mirar: The Mirar ran roughly parallel with the Blackford Road, from the Spine of the World to the Sea of Swords near the city of Luskan.[7]
- Sea of Moving Ice: The icebergs that floated in the frigid northern waters were home to men, orcs, frost giants and even dragons.[1][8]
- Sea of Swords: These waters stretched from Chult in the south, all the way to the isle of Ice Peak.[7]
- Forests
- Ardeep Forest: The moon elf community that dwelled within this forest were a remnant of ancient Illefarn.[1] They were joined by a group of wood elves sometime in the late 15th century.[9]
- Neverwinter Wood:[1]
- Kryptgarden Forest: The home of the green dragon Claugiyliamatar was the site of many dwarven ruins.[10][11]
- Westwood: The small forest located between the Kheldell Path and the Long Road[12] housed a notable shrine to the deity Mielikki.[13]
- Hills and Mountains
- Berun's Hill: Named after the famous ranger, this mound offered a great view of the Dessarin Valley to the east.[14]
- Crags: These peaks contained a number of abandoned mines and were overrun with goblins and gnolls.[14]
- Starmetal Hills: The hills earned their number from the significant number of meteor showers that it experienced throughout many centuries.[15]
- Sword Mountains: While these mountains were dotted with a number of ruins and underground dungeons, they were also home to a scattered goblinoid and orc tribes.[16]
- Landmarks
- Lance Rock: This solitary granite monolith garnered its location in the valley thanks to two feuding dragons.[17]
- Red Rocks: These rocky isles were situated just off the coast, west of the Sword Mountains.[7]
- Valleys
- Dessarin Valley: Encompassing the lands just east of the Long Road, the valley was home to many farms, villages, and towns;[18] some of which referred to themselves as "the Gateway to the North".[19]
History
The first great realm to appear in the region known as the Sword Coast North was that of Illefarn. The kingdom of Illefarn was a contemporary of Netheril, consisting of both dwarves and elves. Illefarn survived the Fall of Netheril, until the elves left for Evermeet. Northlanders and other humans began migrating into the region a few years before the Year of Sunrise, 1 DR.[20]
Notable Locations
Landmarks
- Keeps, Forts & Towers
- Crossroad Keep: The keep of the Neverwintan Greycloaks was strategically located in-between a number of prominent settlements.[21]
- Fort Locke: Another of the Greycloaks' garrisons, this wooden outpost was built on the southern end of the Mere of Dead Men.[21]
- House of Stone: Also known as "Stoneturn", this keep dated back to the ancient Illefarn.[22]
- Tower of Twilight: This tower was the residence of the well-known mage, Malchor Harpell.[23]
- Motes
These three earthmotes all floated in the skies around Neverwinter.
- Fisher's Float: As its name suggested, this floating settlement was home to a community of fishermen.[citation needed]
- Moonstone Mask: This mote encompassed the beloved festhall of the same name.[citation needed]
- Pirates' Skyhold: While the hold was originally held by a group of pirates that traveled within a skyship, it was later taken over by the black dragon Garrundar.[citation needed]
- Ruins
- Ember: The residents of this small town were killed by Luskan assassins in the late 14th, an act that was blamed on the adventurer known as the Knight-captain of Crossroad Keep.[21]
- Thundertree: The community that called this place home was devastated by the eruption of Mount Hotenow during the mid–15th century.[24][page needed]
- Torzac: This village was completely razed by drow.[25]
- Temples and Monasteries
- Darkmoon: This dark temple was built by drow centuries before the Era of Upheaval.[25]
- Other
- Carnath Roadhouse: Located on the High Road, this lodging house served those individuals traveling between Waterdeep and Neverwinter.[26]
- Helvenblade House: This estate served as the country retreat of the Waterdhavian Silmerhelve family.[27]
Settlements
- Cities
- Gauntlgrym: The fabled capital of the dwarven kingdom of Delzoun was abandoned for centuries,[14] before being reclaimed by shield dwarves under the lead of Bruenor Battlehammer.[28]
- Helm's Hold: The city of Helm's faithful was well-guarded by the splinter sect of the Order of the Gauntlet, known as the Order of the Gilded Eye.[29]
- Ironmaster: This dwarven city was situated on the northern reaches of the coast in the Frozenfar region of the North.[30]
- Luskan: The City of Sails was home to two great power groups: the High Captains and their respective fleets, and the ambitious wizards of the Arcane Brotherhood.[6]
- Mirabar: The mining city of men and dwarves was main source of stone and metal for all the Sword Coast.[31]
- Neverwinter: The former Jewel of the North was a multi-racial city-state, that slowly remade itself as a beacon of civilization after being nearly decimated by the eruption of Mount Hotenow.[32]
- Waterdeep: The City of Splendors was considered perhaps most influential and important metropolis in all of Faerûn.[33]
- Skullport: Larger than many surface settlements, this underground town was a haven for criminals and other dark agents.[34]
- Undermountain: The mysterious dungeon-complex was built beneath the city's mountain by the Mad Mage Halaster Blackcloak.[34]
- Towns & Villages
- Amphail: This peaceful village fell under the protection of Waterdeep and was renowned for the magnificent steeds offered by its horse-breeders.[35][36]
- Conyberry: The farmers of Conyberry did well to live off the land and provide for themselves.[37]
- Highcliff: The port of Highcliff was located on the edge of the Mere of Dead Men, near the ruins of Highcliff Castle.[21]
- Ieirithymbul: This mountain village was home to a community of gnomes.[38]
- Kheldell: The folks of this settlement were loggers by trade and lived under the influence of the nearby Dusk Circle of druids.[11]
- Leilon: Although it was destroyed during the Spellplague, this small town was rebuilt thanks to the efforts of Dagult Neverember the Neveren people.[39]
- Morgur's Mound: This unique site served as the ancestral mound to the Thunderbeast tribe of Uthgardt barbarians.[40]
- Nightstone: The fortified settlement built next to Nandar Keep was so named for the obsidian monolith that was embedded within its town square.[41]
- Phandalin: A frontier settlement of farmers and prospectors, this town was a safe haven for those that sought wealth in the Sword Mountains.[42]
- Port Llast: Resilient to the last, this coastal town has remained a strong ally to Neverwinter despite suffering a number of calamities throughout the years.[43][42]
- Rassalantar: Surrounded by farms and pastures, this sleepy village served as a waystop for travelers and a garrison for Waterdhavian soldiers.[44][42]
- Red Larch: The crossroads trading town was located at the intersection of the Long Road, the Cairn Road, and the Kheldell Path.[44][8]
- Ten Towns: Located around the region's three lakes, the settlements of Icewind Dale were the last bastion of civilization north of the Spine of the World.[31]
- Triboar: Bustling with merchants, vendors and travelers, Triboar was an important crossroads town located where the Long Read met the Evermoor Way.[45]
- Twilight Tor: This dwarven settlement was built deep within the mountains, on the shore of Lake Glorfindar.[15]
- Westbridge: The cleverly-named village was located a bit ways west of Stone Bridge.[46]
- West Harbor: The nearby wetlands created lush farmland that well-served the people of West Harbor.[21]
- Xantharl's Keep: Built around a fortified keep, this settlement was under the governance of the Marchion of Mirabar.[47]
Appendix
Gallery
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 18. ISBN 0-7869-3134-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 275. ISBN 0-7869-1836-5.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 64. ISBN 978-0-7869-6600-4.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 196. ISBN 978-0-7869-4924-3.
- ↑ 6.0 6.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 98. ISBN 978-0-7869-6600-4.
- ↑ 7.0 7.1 7.2 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 74. ISBN 978-0-7869-6600-4.
- ↑ 8.0 8.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 106. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 73. ISBN 978-0-7869-6600-4.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 36. ISBN 1-5607-6678-6.
- ↑ 11.0 11.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 95. ISBN 978-0-7869-6600-4.
- ↑ Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 32. ISBN 978-0-7869-6578-6.
- ↑ Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 39. ISBN 978-0-7869-6578-6.
- ↑ 14.0 14.1 14.2 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 38. ISBN 0-7869-0391-0.
- ↑ 15.0 15.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 109. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 110. ISBN 978-0-7869-6600-4.
- ↑ Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 35. ISBN 978-0-7869-6578-6.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 81. ISBN 978-0-7869-6600-4.
- ↑ Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 18. ISBN 978-0-7869-6578-6.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 177. ISBN 0-7869-1836-5.
- ↑ 21.0 21.1 21.2 21.3 21.4 Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 195. ISBN 0-7869-1836-5.
- ↑ slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 39. ISBN 0-7869-0391-0.
- ↑ Wizards RPG Team (July 2014). “Lost Mine of Phandelver”. Dungeons & Dragons Starter Set (Wizards of the Coast). ISBN 978-0-7869-6559-5.
- ↑ 25.0 25.1 Westwood Associates (December 1991). Eye of the Beholder II: The Legend of Darkmoon. Strategic Simulations, Inc.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 78. ISBN 978-0-7869-6600-4.
- ↑ Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 34. ISBN 978-0-7869-6578-6.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 85. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 90. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 93. ISBN 978-0-7869-6600-4.
- ↑ 31.0 31.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 36. ISBN 978-0-7869-6600-4.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 178. ISBN 0-7869-1836-5.
- ↑ 34.0 34.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 179. ISBN 0-7869-1836-5.
- ↑ Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 72. ISBN 978-0-7869-6600-4.
- ↑ Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 44. ISBN 0-7869-3923-0.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 96. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 99. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 20. ISBN 978-0-7869-6600-4.
- ↑ 42.0 42.1 42.2 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 104. ISBN 978-0-7869-6600-4.
- ↑ Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
- ↑ 44.0 44.1 Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 53. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 113. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 114. ISBN 978-0-7869-6600-4.