Only certain types of swords could be enchanted to become swords of sharpness; namely, those that slashed their targets rather than pierce them. Such swords included longswords, greatswords, and scimitars, among others.
Whenever a blow from a sword of sharpness connected with its target, it always dealt the maximum possible damage. Particularly precise hits not only dealt even more damage but also incurred a chance of severing a limb or part of the target's body.
In addition, the sword accepted a command word to start shining, illuminating a radius of 20 feet (6.1 meters). This property was deactivated once the command word was spoken again or if the sword was sheathed.
Notable Swords of SharpnessEdit
- Tearulai, a sentient sword of sharpness. By the Year of Three Ships Sailing, 1492 DR,[note 1] it was embedded in the skull of the green dragon Valdemar, who inhabited the Wyllowwood level of Undermountain.
- ↑ Canon material does not provide a year for the events described in Waterdeep: Dragon Heist, but Christopher Perkins answered a question via Twitter and stated the year was 1492 DR. Unless a canon source contradicts this assertion, this wiki will use 1492 DR for events related to this sourcebook and Waterdeep: Dungeon of the Mad Mage (which is referenced on pages 5 and 98 of Dragon Heist).
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 206. ISBN 978-0786965622.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 76. ISBN 978-0-7869-6626-4.