Swords of the Daimyo is an adventure for AD&D 1st edition ruleset. It is part of the Oriental Adventures campaign setting and is set in Kozakura in Kara-Tur.

From the log of the Leaping Dolphin:

"110th Day: The gale nae stops for twa days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue..."

Drawn by the lure of adventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches across the waves. But getting there is only the beginning.

Across the waters lies Kozakura, a land of mystery and danger. There you will discover new cultures, strange values, secret powers, and fabulous terrors. For Kozakura is a land of Oriental Adventures.

Swords of the Daimyo is the first module designed for use with the AD&D Oriental Adventures rule book. Swords of the Daimyo includes descriptions and maps of the island of Kozakura, detailed information and maps of Miyama Province of Kozakura, and a series of adventures to introduce old and new player characters to the intrigues of the Orient.


  • Adventure 1: Over the Waves We Will Go
  • Adventure 2: Riders of the Black Temple
  • Adventure 3: Lord of the Black Temple
  • Timeline of Kozakura
  • New Creatures
  • Player Characters
  • Maps


Fukada ShiroGobo the HermitGoryuHiro IeyukiHiro KojiHiro MasaruHori ChominHosekiKaniKyo EnokiMatsue FusuMiki-sanMyudo IchiroNado ToriNaoki KatasubePenriToragawaYonin
GhoulGiant octopusHai nuHengeyokaiHumanIxitxachitlKorobokuruNingyoPteranodonRokuro-kubiSahuaginSpecterSkeletonSpirit folkUtoyasukataWakoYuki-on-na
AccuracyAidApparitionBlessCastigateCure light woundsDeflectionDream visionElemental burstEnchanted bladeHail of stoneHold personKnow historyRope trickWithdraw



  1. David "Zeb" Cook (1986). Swords of the Daimyo. (TSR, Inc), p. 16. ISBN 0-88038-273-2.
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