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Sylvania was a gate-town in the Outlands that connected to the plane of Arborea.[3]

Do? Who says a city is supposed to do something?
—  Migon the Sly[2]

Geography[]

Approximately 1,000 miles (1,600 kilometers) from the base of the Spire,[3] the town was located in a forest of abnormally large flora. In this forest, the gate to Arborea moved around, always invisible. Often, travelers looking for a way out of Sylvania's surrounding foliage would pass through the gate unknowingly and into Arborea.[2]

Government[]

Sylvania was governed by a group known as the Seven Spiritors. The Seven were spirits known to possess bodies of mortals for years or decades at a time in order to take a physical form, with most hosts volunteering themselves for the position. They were each known by a title that reflected their natures: Action, Knowledge, Pain, Passion, Reflection, Rest, and Thought.[2]

Notable Locations[]

  • The Sensate Embassy, a pyramid of petrified wood that contained lodging and offices for members of the Society of Sensation, as well as a hall for combat and revelry.[2]
  • The Acropolis, a temple dedicated to the whole Olympian pantheon.[2]
  • The Elven Living Temple to Arvandor, which was carved into a massive living banyan tree.[2]
  • The Dipping Dragon, an inn and tavern made in the shape of a dragon. The upper floors were mounted on a pivot that moved up and down to make it appear that the dragon was drinking from a pond.[2]
  • Thunderhouse, a festhall.[4]
  • Greyfalcon's, an inn.[4]

Inhabitants[]

The population of Sylvania was split evenly between humans, elves, and bariaur.[2]

Rumors & Legends[]

Sometime prior to the creation of his own divine realm,[5] Fermata,[6] the Faerûnian power Finder Wyvernspur was rumored to have been seen in Sylvania in the company of the goddess Tymora.[5]

Appendix[]

Appearances[]

Card Games

References[]

  1. David "Zeb" Cook (1994). Planescape Campaign Setting, Sigil and Beyond. Edited by David Wise. (TSR, Inc), pp. 46–50. ISBN 978-1560768340.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. 24. ISBN 0-7869-0121-7.
  3. 3.0 3.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 148–149. ISBN 0-7869-1850-8.
  4. 4.0 4.1 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. Postermap. ISBN 0-7869-0121-7.
  5. 5.0 5.1 Eric L. Boyd and Kate Novak (May 1996). “Forgotten Deities: Finder Wyvernspur”. In Scott Douglas ed. Polyhedron #119 (TSR, Inc.), p. 22.
  6. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 14–15. ISBN 978-0786906574.

Connections[]

The Concordant Domain of the Outlands
Realms
Caverns of ThoughtCourt of LightDwarvish Mountain (Deepshaft HallSoot HallStrongale Hall)Flowering HillGzemnid's RealmHidden RealmLabyrinth of LifeMarketplace EternalMausoleum of ChronepsisPalace of JudgementSemuanya's BogSigilSleeping LandsStorm CloudTir na Og (Deep Forestthe Great SmithyHouse of Knowledgethe PinnacleTir fo Thuinn)Thoth's EstateWonderhome
Gate-towns
AutomataBedlamCurstEcstasyExcelsiorFaunelFortitudeGloriumHopelessPlague-MortRibcageRigusSylvaniaTorchTradegateXaos