Sylvania was a gate-town in the Outlands that connected to the plane of Arborea.[3]
Geography[]
Approximately 1,000 miles (1,600 kilometers) from the base of the Spire,[3] the town was located in a forest of abnormally large flora. In this forest, the gate to Arborea moved around, always invisible. Often, travelers looking for a way out of Sylvania's surrounding foliage would pass through the gate unknowingly and into Arborea.[2]
Government[]
Sylvania was governed by a group known as the Seven Spiritors. The Seven were spirits known to possess bodies of mortals for years or decades at a time in order to take a physical form, with most hosts volunteering themselves for the position. They were each known by a title that reflected their natures: Action, Knowledge, Pain, Passion, Reflection, Rest, and Thought.[2]
Notable Locations[]
- The Sensate Embassy, a pyramid of petrified wood that contained lodging and offices for members of the Society of Sensation, as well as a hall for combat and revelry.[2]
- The Acropolis, a temple dedicated to the whole Olympian pantheon.[2]
- The Elven Living Temple to Arvandor, which was carved into a massive living banyan tree.[2]
- The Dipping Dragon, an inn and tavern made in the shape of a dragon. The upper floors were mounted on a pivot that moved up and down to make it appear that the dragon was drinking from a pond.[2]
- Thunderhouse, a festhall.[4]
- Greyfalcon's, an inn.[4]
Inhabitants[]
The population of Sylvania was split evenly between humans, elves, and bariaur.[2]
Rumors & Legends[]
Sometime prior to the creation of his own divine realm,[5] Fermata,[6] the Faerûnian power Finder Wyvernspur was rumored to have been seen in Sylvania in the company of the goddess Tymora.[5]
Appendix[]
Appearances[]
Card Games
References[]
- ↑ David "Zeb" Cook (1994). Planescape Campaign Setting, Sigil and Beyond. Edited by David Wise. (TSR, Inc), pp. 46–50. ISBN 978-1560768340.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. 24. ISBN 0-7869-0121-7.
- ↑ 3.0 3.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 148–149. ISBN 0-7869-1850-8.
- ↑ 4.0 4.1 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. Postermap. ISBN 0-7869-0121-7.
- ↑ 5.0 5.1 Eric L. Boyd and Kate Novak (May 1996). “Forgotten Deities: Finder Wyvernspur”. In Scott Douglas ed. Polyhedron #119 (TSR, Inc.), p. 22.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 14–15. ISBN 978-0786906574.
Connections[]
Caverns of Thought • Court of Light • Dwarvish Mountain (Deepshaft Hall • Soot Hall • Strongale Hall) • Flowering Hill • Gzemnid's Realm • Hidden Realm • Labyrinth of Life • Marketplace Eternal • Mausoleum of Chronepsis • Palace of Judgement • Semuanya's Bog • Sigil • Sleeping Lands • Storm Cloud • Tir na Og (Deep Forest • the Great Smithy • House of Knowledge • the Pinnacle • Tir fo Thuinn) • Thoth's Estate • Wonderhome
Gate-towns
Automata • Bedlam • Curst • Ecstasy • Excelsior • Faunel • Fortitude • Glorium • Hopeless • Plague-Mort • Ribcage • Rigus • Sylvania • Torch • Tradegate • Xaos