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A symbol of turning was a type of holy symbol that allowed one to cast turn undead as though they were a cleric.[1]

Powers[]

Symbols of turning allowed any divine spellcaster that could channel divinity to cast the cleric power of turn undead. Any cleric that wielded a symbol of turning could invoke its power in addition to their own uses of turn undead. These symbols also carried a small chance of inflicting radiant energy upon the undead they were used against.[1]

These holy symbols ranged from having +1 to +6 enchantments and like any holy symbol they could be used as an implement in casting divine magic.[1]

History[]

Around the late 15th century DR, a group of adventurers operating in Tymanther were sent into an ancient Untheri burial site near Ruinspoke to recover Melnar, a member of the Gem Assayers Union that had gone missing.[2][note 1] While exploring a mausoleum in the area that was guarded by a skull enchanted with Skull Watch, the adventurers came across a stone sarcophagus belonging to a Lathanderite named Jagress Dawnlion. Hidden beneath a false bottom in the sarcophagus the adventurers found a number of gold pieces, a +1 amulet of mental resolution, and a +1 symbol of turning.[3]

Appendix[]

Notes[]

  1. It is not specified in the adventure whether the ruins being explored belonged to Unther or Tymanchebar. However, due to the adventure only making note of ruins of "the old Untheric Empire" and the presence of a Lathanderite sarcophagus, it stands to reason the ruins were from Unther.

Appearances[]

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Ari Marmell (June 2008). “Ashen Covenant”. In Chris Youngs ed. Dragon #364 (Wizards of the Coast), p. 44.
  2. Joshua Freeman (July 2009). From One Dwarf to Another (TYMA1-5). Living Forgotten Realms (RPGA), pp. 4–5.
  3. Joshua Freeman (July 2009). From One Dwarf to Another (TYMA1-5). Living Forgotten Realms (RPGA), p. 15.
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