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Targos was one of the Ten Towns of Icewind Dale.[1]

The folks in Targos are as hard-headed as the trout in their lake. They'd rather stay shut up behind their walls than admit they need help from anyone. Stubborn an' proud, the lot of'em. Makes a dwarf feel right at home.

Description[]

Targos was a sprawling town with uncluttered streets. Buildings had breathing space, separated by wide avenues. The inhabitants were used to the privacy of these spacious accommodations. These wide streets gave off the feeling of solitude for those not used to the town's life.[9] This, however changed by the 15th century. Targos became abuzz with commerce and industry. Unlike Bryn Shander, Targos nights were quiet as the fishers went to bed early, to be ready for the early rise.[3]

The 15th century also brought the city's expansion. The newer inhabitants constructed shacks beyond the city's wooden walls.[3]

The merchant caravan travel time between Luskan and Targos was approximately twenty-one days via the Ten Trail.[10]

Geography[]

The city sat on the southernmost shore of the Maer Dualdon,[1] in a cove near a series of high cliff walls that shelter its port from the savage winter winds.[6]

Defenses[]

The city itself, and much of the harbor, was surrounded by a city wall. Together with Bryn Shander, Targos was the only other of the Ten Towns to be walled.[1][11] The city was patrolled and defense by the Targos Guard. Eccentric gnomish tinkerer Oswald Fiddlebender was briefly an aerial scout for the guard in the early 14th century DR.[6]

Trade[]

Docks of Targos on the shores of Maer Dualdon.

The harbor's deep water allowed the construction of vessels that were large for the area. As a result, the town was amongst the top towns of the region for dominance of the knucklehead trout industry.[6]

Like most of the Ten Towns, Targos specialized in trading knucklehead trout. Its hundred-boat fleet took in a larger catch than the other three towns on Maer Dualdon combined. Some of the town's biggest vessels were two-masted schooners.[11] Targos's fleet was twice the size of Termalaine's.[12] Built on the same lake, Targos and Termalaine were fishing competitors, oftentimes bitter, with fishers exchanging rude remarks and nasty glares when passing each other in the water.[13]

The Dockworker's Guild of Targos was active circa 1485 DR.[14]

History[]

The lighthouse of Targos.

In the Year of the Griffon, 1312 DR, gnomish tinkerer Oswald Fiddlebender's crash-landed in Targos after setting the northern side of the town ablaze with a collection of potions that spilled off his flying ship. After that, the gnome briefly settled in Targos, brewing potions and scouting the valleys of Icewind Dale for the Targos Guard. Later the same year, the city of Targos became besieged by the forces of the Legion of the Chimera that sought to destroy the Ten-Towns. The Targos Guard built fortifications outside the town by disassembling buildings in Targos' harbors. The town survived several waves of attacks with the help of a group of mercenaries that joined the defense of the city.[6]

Circa 1351 DR, the councilman of Targos was Kemp, who protected the town from a Tribe of the Bear barbarians' invasion in 1351 DR and the magical light beam sent by Akar Kessell in 1356 DR.[7] During the historic Battle of Icewind Dale, Akar Kessell's forces seized Targos. Many inhabitants of the town barricaded themselves within their homes, preferring the elements and hunger to take their lives rather than savage invaders. A few took up arms and actively fought Kessell's minions. One of these defenders was Pilot Demitrick. He, along with three others, performed guerrilla strikes on the Crystal Shard's forces. To find out who was responsible, Akar Kessell tortured the citizens of Targos, eventually capturing Pilot's parents and killing them as an example of his tyrannical will. Eventually, the siege was broken by the Companions of the Hall who slew the evil wizard and destroyed the Crystal Tower.[15] The Battle of Icewind Dale left Targos with an entire district of the city incinerated and blackened by Kessell's tower. The area was later known as the "Ash Quarter".[11] The scorching ray destroyed most major structures and left several hundred people dead.[16] The first winter that followed the war, was a strenuous one. But Targos was rebuilt with the collective effort of the Ten Towns and the newfound alliance with Reghedman barbarians.[17]

During his term as the Speaker, Kemp was distrustful of outsiders and guarded his town's interests greedily.[18] Kemp was still the Speaker of Targos as of 1364 DR.[19]

By 1485 DR, Giandro Holfast was holding the Speaker's seat. During his reign, Targos, and the Ten Towns as a whole, were faced with an attempt of Luskan's Arcane Brotherhood to take political power via Vaelish Gant, an influx of items crafted out of black ice that corrupted their owners, and the increasing powers of the cultists of Auril.[3]

By 1489 DR, the Speaker of Targos was Naerth Maxildanarr, a rogue from Luskan who arrived in Targos circa 1487 DR and bought influence among the town's fisherfolk with coin. A member of the Zhentarim, Naerth's goal was to turn the town into a hub of the Black Network in the north.[4] Under his leadership, the town implemented monthly lotteries to determine who of the inhabitants was to be sacrificed to Auril, who descended onto Icewind Dale, spreading her unending rime.[20] Under the tyranny of the goddess, Targos faced the harshest of winters. The bigger boats of the fleet were frozen in the docks leaving fishing to be done by smaller boats, limiting food supply dramatically.[4] The period of strife eventually culminated in an attack by a rampaging chardalyn dragon, a creature forged out of black ice by Xardorok Sunblight and unleashed to decimate the Ten Towns. The creature was defeated by a group of adventurers and joined the efforts of the cities' militia.[21]

Notable Locations[]

Map of Targos.

The city's "Ash Quarter" was a neighborhood that was blackened and destroyed by one of Akar Kessell's attacks using Crenshinibon.[11]

Inns & Taverns
  • The Luskan Arms: the oldest inn in Targos that dated back to the days when Bryn Shander was nothing but a lone cabin. The innkeeper was a man named Owenn circa 1485 DR.[3]
  • Salty Dog Tavern: a tavern located in a cove at the base of the cliffs.[6]
  • Three Flags Sailing: one of the taverns by the docks that served fishermen, ran by Ethen, lovingly referred as "Ma" by the locals circa 1485 DR.[3]
  • The Trip and Shuffle: a rough tavern located near the gate and run by Russell, a former Purple Dragon knight fleeing from a death sentence in Cormyr.[22]
  • Weeping Widow Inn[6]
  • Wind Gate[6]
  • Wolf's Pelt Inn: a cozy inn and tavern, ran by Kalas Winters and his family circa 1369 DR.[23]
Shops
  • Gallaway Trade Depot: a general store located in the main town at the top of the cliffs.[6]
  • Graendel's Fine Dwarven Craft: a dwarven smithy ran by Graendel Granitefist, one of the original inhabitants of Mithral Hall before its fall and reclamation.[5]
  • Market Square: a square located in the center of town.[11]
  • Triglio: a general store named after a local fishermen's chantey, ran by Jestin circa 1369 DR.[5]

Other[]

  • Kemp's House, home to Spokesman Kemp, located in the northern part of the town.[11]

Rumors & Legends[]

In 1485 DR, during Isarr Kronenstrom's murderous rampage, some inhabitants of the Ten Towns believed that the murders were orchestrated by the speakers of Bryn Shander and Targos to sow chaos and raise an army. Another rumor placed the responsibility on the Dockworker's Guild of Targos, claiming that all the murdered people had crossed the guild in some way. These rumors were, of course, false.[14]

Appendix[]

Appearances[]

Adventures
The Accursed TowerLegacy of the Crystal ShardIcewind Dale: Rime of the Frostmaiden
Referenced only
King of the WolvesStorm King's Thunder
Novels
The Crystal ShardThe Silent Blade
Referenced only
Passage to DawnSea of Swords
Video Games
Icewind Dale II

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 149–150. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 30. ISBN 978-0-7869-6464-2.
  4. 4.0 4.1 4.2 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 86. ISBN 978-0786966981.
  5. 5.0 5.1 5.2 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 31. ISBN 978-0-7869-6464-2.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  7. 7.0 7.1 R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 357–358. ISBN 0-7869-1606-0.
  8. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 67. ISBN 978-0786966981.
  9. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), chap. 8. ISBN 0-7869-1606-0.
  10. R.A. Salvatore, The Seven Swords (March 1999). The Accursed Tower. Edited by Dale Donovan. (TSR, Inc.), p. 5. ISBN 0-7869-1337-1.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 130. ISBN 0-7869-4915-5.
  12. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), chap. 6. ISBN 0-7869-1606-0.
  13. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), chap. 9. ISBN 0-7869-1606-0.
  14. 14.0 14.1 Will Doyle (November 2013). “King of the Wolves”. In Miranda Horner ed. Dungeon #220 (Wizards of the Coast), p. 33.
  15. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), pp. 77–78. ISBN 0-7869-0391-0.
  16. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), chap. 24. ISBN 0-7869-1606-0.
  17. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), chap. 32. ISBN 0-7869-1606-0.
  18. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 94. ISBN 0-7869-4915-5.
  19. R.A. Salvatore (August 1997). Passage to Dawn. (Wizards of the Coast), chap. 20, p. 236. ISBN 978-0786907502.
  20. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 21. ISBN 978-0786966981.
  21. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 190. ISBN 978-0786966981.
  22. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 129. ISBN 0-7869-4915-5.
  23. R.A. Salvatore, The Seven Swords (March 1999). The Accursed Tower. Edited by Dale Donovan. (TSR, Inc.), p. 10. ISBN 0-7869-1337-1.

Connections[]

The settlements and lakes of the Ten Towns
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