Tashalar was a small, exotic country located on a strip of coast along the southern Shining Sea. It lay just east of the Chult peninsula, and west of the magic realm of Halruaa. It was famous for beautiful weather, beautiful people, excellent crossbows, and the richest wine-producing region in the world.
Life and SocietyEdit
The small city-states in Tashalar were home to various wealthy mercantile families who lived quite lavishly. In essence, they ruled the country through various merchant consortia. Commoners of the region typically made their living working in the fields, groves, or vineyards of these merchants' estates. Failing this, they could commonly find work as sailors, shipwrights, sail makers, and provisioners, all contributing to the trade of the region's goods.
Hunting was a popular sport in Tashalar, as there were many deadly creatures to be found in the jungles.
Tashlans obsessed over the future; nearly every adult owned a deck of cards or plaques that they could be found poring over for personal divinations, often calling to the deity Savras. Most decks were made of wood or vellum. Wealthier people may have had decks carved from ivory or other exotic materials.
The other unifying factor was a general distrust of arcane magic users. A long, costly feud between several wizards attempting to dominate the region remained fresh in the minds of the people who had to rebuild their spell-ravaged cities. "Magic used is magic abused" is a common saying in the Tashalar. It should be noted that this attitude did not apply to divine magic.
The Tashalar was part of the Lapal League. The major city centers to the south and east of the Shining Sea shared a common history dating back to the time of the sarrukh empires of old. Today[as of when?], the Lapal League shared little more than a non-aggression pact and an interest in trade.
- Black Jungles
- Jungles of many yuan-ti tribes, at least one of which was allied with the Rundeen consortium.
- Mhair Jungles
- Jungles that were home to scattered yuan-ti and some tribes of wild dwarves.
- Hazuk Mountains
- The mountains of the Tashalar were rich in gold and iron. Stone giants laired in these mountains. They occasionally bargained knowledge of ore veins for dragon turtle meat. A Beshaban cult operated a gold mine in the western hills. Those convicted of serious crimes in the Tashalar toiled at hard labor and ran the gauntlet of deadly obstacle courses for the amusement of the Beshabans and their rich patrons. Sarixa sar Beshaba, a tiefling descendant of the goddess, ruled the cult. Rumors abounded that the Beshabans were using the mine as a cover for their search for Tyche's Deck. An artifact of the former goddess of luck, the placards were lost during a volcanic eruption in the distant past.
- The capital of Tashalar and the main point of arrival of nearly all outsiders to Tashalar.
- ↑ 1.0 1.1 1.2 1.3 1.4 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 124. ISBN 0-7869-3277-5.
- ↑ Ed Greenwood (August 1992). “The Everwinking Eye: Words To The Wise”. In Jean Rabe ed. Polyhedron #74 (TSR, Inc.), p. 14–15.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 105. ISBN 0-7869-1836-5.