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{{Location
 
{{Location
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| image = Tashalar.jpg
| title =
 
| image = [[Image:Tashalar.jpg|Map of Tashalar]]
+
| caption = Map showing the Tashalar.
| caption = Map of Tashalar
+
| name = Tashalar
| name = Tashalar
+
| alt spelling =
| size =
+
| aliases = The Tashalar
| capital = Tashluta
+
| type = Country
| area = [[Chultan peninsula]]
+
| region = [[Chultan peninsula]],<br />[[southwest Faerûn]]
| ruler =
+
| size =
  +
| elevation =
| government = Merchant [[oligarchy]]
 
  +
| depth =
| population = 889,920
 
  +
| capital = [[Tashluta]]
| races = {{Percentage table|[[Humans]]|94|[[Lizardfolk]]|4|[[Yuan-ti]]|1|Other|1}}
 
  +
| largest city =
| religions = [[Chauntea]], [[Malar]], [[Savras]], [[Waukeen]]
 
  +
| georefs = <ref name="SK-124">{{Cite book/Serpent Kingdoms|124}}</ref>
| imports = Beef, fruit, silver, slaves
 
  +
| demonym = Tashlutar
| exports = Cheese, dyed fabric, glass, olive oil, olives, seafood, spices, wine
 
 
| population =
| alignment = {{Alignment grid|off|off|off|off|on|on|off|on|off}}
 
  +
| races = {{Percentage table|[[Humans]]|94|[[Lizardfolk]]|4|[[Yuan-ti]]|1|Other|1}}{{Split table|rca=right|caption=Human ethnicities|[[Tashalan]]s|83%|[[Calishite]]s|12%|[[Chultan (ethnicity)|Chultans]]|3%|[[Shaaran]]s|1%|Other|1%}}
| source = [[Forgotten Realms Campaign Setting 3rd edition|FRCS]]
 
| page = 105
+
| languages =
 
| religion = [[Chauntea]], [[Malar]], [[Savras]], [[Talona]], [[Waukeen]], the [[World Serpent]] ([[Sseth]] or [[Set]])
 
| alignment = {{Alignment grid|off|off|off|off|on|on|off|on|off}}
  +
| socrefs = <ref name="SK-124" /><ref name="WotW">{{Cite polyhedron/74/The Everwinking Eye: Words To The Wise}}</ref>
 
| imports = Beef, [[calantra]], fruit, [[silver]], [[slave]]s
 
| exports = Calantra carvings, [[cheese]], [[crossbow]]s, dyed fabric, glass, olive oil, olives, seafood, [[:Category:Ships|ships]], spices, [[wine]]
  +
| currency =
  +
| comrefs = <ref name="SK-124" /><ref name="FRCS-p105" />
 
| government = Merchant [[oligarchy]]
  +
| rulertype =
  +
| ruler =
  +
| head of state =
  +
| leader1 =
  +
| head of government =
  +
| leader2 =
  +
| executive =
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| legislature =
  +
| judiciary =
  +
| allegiances =
  +
| govrefs = <ref name="SK-124" />
  +
| established =
  +
| start event =
  +
| start date =
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| event1 =
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| date1 =
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| event2 =
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| date2 =
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| event3 =
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| date3 =
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| event4 =
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| date4 =
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| disestablished =
  +
| end event =
  +
| end date =
  +
| predecessor =
  +
| successor =
  +
| population1 = 889,920
  +
| popyear1 = 1372
  +
| population2 =
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| popyear2 =
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| population3 =
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| popyear3 =
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| population4 =
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| popyear4 =
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| population5 =
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| popyear5 =
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| poptable =
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| ruler1 =
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| ruleryear1 =
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| ruler2 =
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| ruleryear2 =
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| ruler3 =
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| ruleryear3 =
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| ruler4 =
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| ruleryear4 =
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| ruler5 =
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| ruleryear5 =
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| rulertable =
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| histrefs = <ref name="SK-124" />
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| usethe =
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| useon =
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| inhabitants =
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| locations =
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| organizations =
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| settlements =
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| roads =
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| mountains =
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| bodies of water =
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| forests =
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| events =
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| food and drink =
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| items =
 
}}
 
}}
'''Tashalar''' is a small, exotic country located on a strip of coast along the southern [[Shining Sea]].<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>. It lies just east of the [[Chult]] peninsula, and west of the magic realm of [[Halruaa]]. It is famous for beautiful weather, beautiful people, excellent crossbows, and the richest wine producing region in the world.
+
'''Tashalar''' was a small, exotic country located on a strip of coast along the southern [[Shining Sea]]. It lay just east of the [[Chult]] peninsula, and west of the magic realm of [[Halruaa]]. It was famous for beautiful weather, beautiful people, excellent crossbows, and the richest wine-producing region in the world.<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>
   
== Life and Society ==
+
==Life and Society==
The small city-states in Tashalar are home to various wealthy mercantile families who live quite lavishly. In essence they rule the country through various merchant consortiums. Commoners of the region typically make their living working in the fields, groves or vineyards of these merchants' estates. Failing this, they can commonly find work as sailors, shipwrights, sail makers and provisioners, all contributing to the trade of the region's goods.<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>
+
The small city-states in Tashalar were home to various wealthy mercantile families who lived quite lavishly. In essence, they ruled the country through various merchant consortia. Commoners of the region typically made their living working in the fields, groves, or vineyards of these merchants' estates. Failing this, they could commonly find work as sailors, shipwrights, sail makers, and provisioners, all contributing to the trade of the region's goods.<ref name="FRCS-p105"/>
   
  +
Hunting was a popular sport in Tashalar, as there were many deadly creatures to be found in the jungles.<ref name="FRCS-p105"/>
Hunting is a popular sport in Tashalar as there are many deadly creatures to be found in the jungles. The indigenous spicy foods are quite popular, as are strong wines and a tart fruit called yhaumarind, all of which is popular dining fare. Tashlans obsess over the future; nearly every adult owns a Talis deck which they can often be found pouring over for personal divinations, often calling to the deity [[Savras]]. Most decks are made of wood or vellum. Wealthier people may have decks carved from ivory or other exotic materials.<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>
 
   
  +
The indigenous spicy foods were quite popular, as were strong wines<ref name="FRCS-p105"/> and a tart fruit called [[yhaumarind]].{{Fact}}
The Tashalar is part of the Lapal League. The major city centers to the south and east of the Shining Sea share a common history dating back to the time of the Sarrukh Empires of old. Today, the Lapal League shares little more than an non-agression pact and an interest in trade.
 
   
 
Tashlans obsessed over the future; nearly every adult owned a deck of cards or plaques that they could be found poring over for personal divinations, often calling to the deity [[Savras]]. Most decks were made of wood or vellum. Wealthier people may have had decks carved from [[ivory]] or other exotic materials.<ref name="FRCS-p105"/>
The other unifying factor is a general distrust of arcane magic users. A long, costly fued between several wizards attempting to dominate the region is still fresh in the minds of the people who had to rebuild their spell-ravaged cities. "Magic used is magic abused" is a common saying in the Tashalar. It should be noted that this attitude does not apply to divine magic.
 
   
 
The other unifying factor was a general distrust of arcane magic users. A long, costly feud between several wizards attempting to dominate the region remained fresh in the minds of the people who had to rebuild their spell-ravaged cities. "Magic used is magic abused" is a common saying in the Tashalar. It should be noted that this attitude did not apply to divine magic.{{fact}}
== Geography ==
 
  +
  +
==Government==
 
The Tashalar was part of the [[Lapal League]]. The major city centers to the south and east of the Shining Sea shared a common history dating back to the time of the [[sarrukh]] empires of old. Today{{timescale}}, the Lapal League shared little more than a non-aggression pact and an interest in trade.{{fact}}
  +
 
==Geography==
 
===Jungles===
 
===Jungles===
; [[Black Jungles]]: Jungles of many [[yuan-ti]] tribes, at least one of which who is allied with the [[Rundeen consortium]].<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>
+
; [[Black Jungles]]: Jungles of many [[yuan-ti]] tribes, at least one of which was allied with the [[Rundeen]] consortium.<ref name="FRCS-p105"/>
; [[Mhair Jungles]]: Jungles that are home to scattered yuan-ti and some tribes of [[wild dwarves]].<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>
+
; [[Mhair Jungles]]: Jungles that were home to scattered [[yuan-ti]] and some tribes of [[wild dwarf|wild dwarves]].<ref name="FRCS-p105"/>
  +
 
===Mountains===
 
===Mountains===
; [[Hazuk Mountains]]: The mountains of the Tashalar are rich in [[gold]] and [[iron]]. Stone giants lair in these mountains. They occasionally bargain knowledge of ore veins for dragon turtle meat. A Beshaban cult operates a gold mine in the western hills. Those convicted of serious crimes in the Tashalar toil at hard labor and run the gauntlet of deadly obstacle courses for the amusement of the Beshabans and their rich patrons. Sarixa sar Beshaba, a tiefling descendant of the goddess, rules the cult. Rumors abound that the Beshabans are using the mine as a cover for their search for '''Tyche's Deck'''. An artifact of the former goddess of luck, the placards were lost during a volcano eruption in the distant past.<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>
+
; [[Hazuk Mountains]]: The mountains of the Tashalar were rich in [[gold]] and [[iron]]. [[Stone giant]]s laired in these mountains. They occasionally bargained knowledge of ore veins for [[dragon turtle]] meat. A [[Beshaba]]n cult operated a gold mine in the western hills. Those convicted of serious crimes in the Tashalar toiled at hard labor and ran the gauntlet of deadly obstacle courses for the amusement of the Beshabans and their rich patrons. [[Sarixa sar Beshaba]], a [[tiefling]] descendant of the goddess, ruled the cult. Rumors abounded that the Beshabans were using the mine as a cover for their search for [[Tyche's Deck]]. An artifact of [[Tyche|the former goddess of luck]], the placards were lost during a volcanic eruption in the distant past.{{Fact}}
   
== Important Sites ==
+
==Important Sites==
 
===Cities===
 
===Cities===
; [[Tashluta]]: The capital of Tashalar and the main point of arrival of nearly all outsiders to Tashalar.<ref name="FRCS-p105">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|105}}</ref>
+
; [[Tashluta]]: The capital of Tashalar and the main point of arrival of nearly all outsiders to Tashalar.<ref name="FRCS-p105"/>
   
  +
==References==
== Official Material ==
 
* [http://www.wizards.com/default.asp?x=dnd/fr/20010509b Brief description by Ed Greenwood]
 
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== Specific prestige classes ==
 
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== Regional feats ==
 
* [http://www.wizards.com/dnd/article.asp?x=fr/fx20001207b Foe Hunter]
 
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== Specific templates ==
 
 
== Novels and Modules ==
 
 
==External links==
 
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==Notes==
 
 
{{refs}}
 
{{refs}}
[[Category:Locations in Southwest Faerûn]]
+
[[Category:Countries]]
  +
[[Category:Human locations]]
  +
[[Category:Oligarchies]]
 
[[Category:Locations on the Chultan Peninsula]]
 
[[Category:Locations on the Chultan Peninsula]]
  +
[[Category:Locations on the Shining Sea]]
  +
[[Category:Locations in Southwest Faerûn]]
  +
[[Category:Locations in Faerûn]]
  +
[[Category:Locations on Toril]]
  +
[[Category:Locations]]
  +
[[Category:Imports fruit]]
  +
[[Category:Imports silver]]
  +
[[Category:Imports slaves]]
  +
[[Category:Exports cheese]]
  +
[[Category:Exports glass]]
  +
[[Category:Exports olive oil]]
  +
[[Category:Exports spices]]
  +
[[Category:Exports wine]]

Revision as of 02:18, 14 October 2018

Tashalar was a small, exotic country located on a strip of coast along the southern Shining Sea. It lay just east of the Chult peninsula, and west of the magic realm of Halruaa. It was famous for beautiful weather, beautiful people, excellent crossbows, and the richest wine-producing region in the world.[3]

Life and Society

The small city-states in Tashalar were home to various wealthy mercantile families who lived quite lavishly. In essence, they ruled the country through various merchant consortia. Commoners of the region typically made their living working in the fields, groves, or vineyards of these merchants' estates. Failing this, they could commonly find work as sailors, shipwrights, sail makers, and provisioners, all contributing to the trade of the region's goods.[3]

Hunting was a popular sport in Tashalar, as there were many deadly creatures to be found in the jungles.[3]

The indigenous spicy foods were quite popular, as were strong wines[3] and a tart fruit called yhaumarind.[citation needed]

Tashlans obsessed over the future; nearly every adult owned a deck of cards or plaques that they could be found poring over for personal divinations, often calling to the deity Savras. Most decks were made of wood or vellum. Wealthier people may have had decks carved from ivory or other exotic materials.[3]

The other unifying factor was a general distrust of arcane magic users. A long, costly feud between several wizards attempting to dominate the region remained fresh in the minds of the people who had to rebuild their spell-ravaged cities. "Magic used is magic abused" is a common saying in the Tashalar. It should be noted that this attitude did not apply to divine magic.[citation needed]

Government

The Tashalar was part of the Lapal League. The major city centers to the south and east of the Shining Sea shared a common history dating back to the time of the sarrukh empires of old. Today[as of when?], the Lapal League shared little more than a non-aggression pact and an interest in trade.[citation needed]

Geography

Jungles

Black Jungles
Jungles of many yuan-ti tribes, at least one of which was allied with the Rundeen consortium.[3]
Mhair Jungles
Jungles that were home to scattered yuan-ti and some tribes of wild dwarves.[3]

Mountains

Hazuk Mountains
The mountains of the Tashalar were rich in gold and iron. Stone giants laired in these mountains. They occasionally bargained knowledge of ore veins for dragon turtle meat. A Beshaban cult operated a gold mine in the western hills. Those convicted of serious crimes in the Tashalar toiled at hard labor and ran the gauntlet of deadly obstacle courses for the amusement of the Beshabans and their rich patrons. Sarixa sar Beshaba, a tiefling descendant of the goddess, ruled the cult. Rumors abounded that the Beshabans were using the mine as a cover for their search for Tyche's Deck. An artifact of the former goddess of luck, the placards were lost during a volcanic eruption in the distant past.[citation needed]

Important Sites

Cities

Tashluta
The capital of Tashalar and the main point of arrival of nearly all outsiders to Tashalar.[3]

References