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Teleport object, also known as vanish,[4] was a conjuration/teleportation (or alteration, depending on where and when it was it was learned) spell that worked like teleport except it did not function for creatures or magical forces (like a Bigby's hand, for example).[2]

Effects[]

A wizard that advanced enough to cast this spell could teleport an object up to 650 lb (295 kg) and 39 ft3 (1.1 m3) in size, but if the caster attempted an object beyond his or her power, the spell would fail. More experienced casters could effect bigger and heavier objects. The destination had to be on the same plane as the caster, or could be a location on the Ethereal plane. If the Ethereal plane was the chosen destination, then the spot where the object stood retained a faint magical aura until the object returned. Successfully casting dispel magic on the spot brought the item back from the Ethereal.[2]

Before this spell was improved, each time an item was teleported there was a 1% chance it would disintegrate and be lost, and a 1% chance that a creature from the Ethereal Plane could gain access to the Prime Material Plane at the point of origin of the object.[4] Later versions of this spell did not have these drawbacks.[2]

Components[]

The caster had to touch the object as part of casting this spell. This spell required only a verbal command to cast.[2]

History[]

The spell was attributed to Netherese arcanist Yong in −1667 DR and was originally called Yong's dissipation.[1]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 25, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 293. ISBN 0-7869-2886-7.
  3. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 28.
  4. 4.0 4.1 4.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 187. ISBN 0-88038-716-5.
  5. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  6. Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 976. ISBN 978-0786912094.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  9. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 94. ISBN 0-8803-8099-3.
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