FANDOM


[edit] [purge] Template-info Template documentation

This template is for use in any article about a spell or ritual within the Forgotten Realms.

All parameters except name are optional and if left undefined they will not appear. This template intentionally includes only those essential crunchy statistics that allow for organization and categorization. All other crunchy details should be omitted.

This template was modified to accept different values for each edition of Dungeons & Dragons. Please preserve the older information by using the edition-specific parameters exclusively, and write the article with the evolution of spellcasting in mind.

Fourth edition added many different class abilities, each of which had many of the same characteristics as spells. It also created rituals that mimicked spells in earlier editions. Rather than having many templates that differ only slightly (a maintenance nightmare), they have been made pass-through templates to this one (a less scary nightmare). The other related templates that are variants of this one are:

See also: Template:Channel divinity , Template:Discipline , Template:Evocation , Template:Exploit , Template:Hex , Template:Prayer , and Template:Ritual

NOTE: If you add/remove any of this template's parameters, they should be added/removed to/from these pass-through templates also. If you add any new variants, the {{Desc}} and {{Spell table}} templates should be updated to match the list in this template.

Fifth edition went back to the Vancian model of spell casting, but kept Cantrips and Rituals separate because they do not take up spell slots for most classes. You should use the {{Channel divinity}} template for any 5e Channel Divinity powers so it puts the page in the right categories.

The Tome of Magic 3.5 sourcebook introduced shadow magic and the shadow spells were called "mysteries". Therefore another pass-through template has been added to handle any of these spells. See {{Mystery}}.

This template will automatically put the including page in some categories based on the values of certain parameters. For example, if type5e is set to Ritual, then the page will be placed in Category:Rituals (5e) and Category:Rituals. If variant is set to Evocation, for example, the page will be put in Category:Evocations. If you also set type4e to At-Will, for example, the page will be put in Category:At-will evocations. The variant defaults to "spell". For third edition and older, there were only spells, so the page will also be put in Category:Spells if any parameter ending in 1e, 2e, or 3e is set with a value.

Example

See right for an example. This was created using:

{{Spell
| variant      = prayer
| name         = Cure Light Wounds
| inventor     = unknown
| keywords4e   = {{desc/healing|variant=prayer}}
| level4e      = {{spell table|edition=4e|variant=prayer|[[Cleric]]|2}}
| type4e       = Daily
| school3e     = [[Conjuration]] (Healing)
| domains3e    = [[Healing domain|Healing]]
| level3e      = {{spell table|edition=3e|[[Bard]]|1|[[Blackguard]]|1|[[Cleric]]|1|[[Healing domain|Healing]]|1|
[[Paladin]]|1}}
| reversible2e = true
| school2e     = [[Necromancy]]
| spheres2e    = [[Healing sphere|Healing]]
| level2e      = {{spell table|edition=2e|[[Cleric]]|1|[[Druid]]|1|[[Healing sphere|Healing]]|1|[[Paladin]]|1}}
| reversible1e = true
| school1e     = [[Necromancy]]
| level1e      = {{spell table|edition=1e|[[Cleric]]|1|[[Druid]]|2|[[Paladin]]|1}}
}}

The cure light wounds page would be added to Category:Prayers, Category:Daily prayers, and Category:Healing prayers by the example above. It will also be added to Category:Spells because it was a spell in previous editions before becoming a prayer. The {{spell table}} templates will add this spell to the following categories:

Usage

{{Spell
| image         = 
| caption       = 
| name          = 
| othernames    = 
| deity         = 
| inventor      = 
| type          = 
| school5e      = 
| domains5e     = 
| circles5e     = 
| oaths5e       = 
| patrons5e     = 
| traditions5e  = 
| archetypes5e  = 
| level5e       = 
| type5e        = 
| refs5e        = 
| feature4e     = 
| keywords4e    = 
| level4e       = 
| type4e        = 
| category4e    = 
| skill4e       = 
| refs4e        = 
| school3e      = 
| domains3e     = 
| descriptors3e = 
| level3e       = 
| refs3e        = 
| reversible2e  = 
| school2e      = 
| spheres2e     = 
| level2e       = 
| type2e        = 
| refs2e        = 
| reversible1e  = 
| school1e      = 
| level1e       = 
| type1e        = 
| refs1e        = 
}}

Parameters

General parameters

image 
Optional. An image of the spell being cast.
caption 
Optional. A description of the image, if necessary. This field will be italicized for you.
name 
Required. The name of the spell. It is also italicized automatically; do not surround with '' wiki markup.
othernames 
Optional. If the spell is called any any alternate names, list them here.
deity 
Optional. For spells granted by a specific deity, link the deity's name.
inventor 
Optional. Some spells have a known inventor, such as the Simbul. If one exists for the spell in question, link it here.

Edition-specific parameters

school5e, school3e, school2e, school1e 
Optional. The pinwheel of wizard schools (Abjuration, Alteration, etc.) including Universal was used in all editions except 4th. Even priest spells belonged to a school. You may include the subschool in parentheses if applicable. For example: "Conjuration (Summoning)". You may add the names from other magic systems as well, such as the Netherese specializations and winds, the Elemental schools, Zakharan provinces, etc.
level5e, level4e, level3e, level2e, level1e 
Optional. Please make a {{Spell table}} for each edition as needed. You must specify the edition parameter of the spell table to match this, i.e., set it to 5e, 4e, etc. If variant (see below) is set because you are calling one of the subtemplates (like {{Prayer}}), then set it in the spell table also.
type5e, type4e 
Optional. Fourth edition types are At-Will, Daily, Encounter, or Ritual. Fifth edition types are Cantrip, Ritual, or Channel Divinity. The type4e and type5e parameters cause the look of the infobox to change and generate specific categories, so please use only those values listed here.
type2e 
Optional. Values for this field include Epic magic for spells higher than 9th level.
type1e 
Optional. For cantrips or orisons, possible values are Useful, Reversed, Legerdemain, Person-affecting, Personal, Haunting, and Minor illusion (illusionist only). Please use only the values listed here—categories are automatically generated based on this field.
refs5e, refs4e, refs3e, refs2e, refs1e 
Optional. These parameters are used to put <ref> tags in the subtitles rather than have them clutter up a spell table or cause alignment problems in the infobox. Usually all the spell information comes from one source, but you can add more citations where needed.
Example: refs3e = <ref name="foo" /><ref name="bar">{Cite book/Bar|6}}</ref>…
domains5e, domains3e 
Optional. Priest spells in 3.x edition were grouped by domain instead of sphere, but it's the same idea. Fifth edition had divine domains that gave clerics some free spells (they did not take up a spell slot) as they advanced in level. List the domains here and put them in the {{Spell table}} so categories are generated.
Example: domains = [[Air domain|Air]], [[Dwarf domain|Dwarf]], [[Moon domain|Moon]]
circles5e 
Optional. Fifth edition added druid circles which gave druids free spells (they did not take up a spell slot). Please list them here and put them in the {{Spell table}} so categories are generated.
oaths5e 
Optional. Fifth edition added paladin oaths which gave paladins free spells. Please list them here and put them in the {{Spell table}} so categories are generated. Currently the choices are Devotion oath, Ancients oath, and Vengeance oath.
patrons5e 
Optional. Fifth edition added patron-expanded spells for warlocks which gave them more choices. Currently the possible patrons are Archfey patron, Fiend patron, Great Old One patron, or Undying patron.
traditions5e 
Optional. Fifth edition added monastic traditions to the monk class which gave them some spellcasting ability. The known traditions are Open Hand tradition, Shadow tradition, and Four Elements tradition.
archetypes5e 
Optional. Fifth edition added archetypes to the ranger class which gave them some spellcasting ability. The known archetypes are Gloom Stalker archetype, Horizon Walker archetype, and Monster Slayer archetype.
feature4e 
Optional. Some 4th edition powers are considered "class features" and do not have a level, but are available to a character at level one. Possible values for this field are Paladin Feature, Wizard Cantrip, Feat Power, etc.
keywords4e 
Optional. In 4th edition, these were set off by a diamond (♦) after the spell's type and are similar to third edition "descriptors". See Descriptors below for a list of {{Desc}} templates you can use, one for each keyword. Please list these in alphabetical order with no spaces, e.g., {{Desc/arcane}}{{Desc/cold}}.
category4e 
Optional. A ritual in 4th edition was classified in one of nine categories: Binding, Creation, Deception, Divination, Exploration, Restoration, Scrying, Travel, and Warding. This field will be used to alter the look of the infobox and generate specific categories (for 4th edition rituals only).
skill4e 
Optional. A ritual in 4th edition requires one of four key skills that defines the type of components required: Arcana, Heal, Nature, or Religion. Please note the skill here.
descriptors3e 
Optional. Usually offset by square brackets (e.g., [Cold]), some spells in 3.x edition had these designations as yet another way of categorizing spells. See Descriptors below for a list of possible {{Desc}} templates. If you add the {{desc/fire}} descriptor, the spell will be placed in Category:Fire spells. Use {{desc/fire|variant=power}} to get Category:Fire powers.
spheres2e 
Optional. Priest spells in 2nd edition belonged to one or more spheres. Priests of a specific mythos were granted access to spells in the spheres related to their primary deity. List them here and in the {{Spell table}} so categories are generated.
reversible2e, reversible1e 
Optional. Some first and second edition spells have an evil twin. Setting either of these to any value will designate the spell as reversible.

Advanced

These parameters are for changing the behavior of the infobox and require specific values.

type 
Optional. This is a special parameter used to customize the infobox for 4th edition spells and powers. Possible values are at-will, daily, encounter, or ritual and MUST be all lower case because the name is used to create custom CSS selectors that change the color scheme to match that found in the 4th edition manuals. Only specify this if the newest version of the spell is 4th edition. If there is a 5th edition version, just set type4e and type5e appropriately and leave this blank.
variant 
Optional. Not shown above. This is for use by the pass-through templates. If type or type4e are set, this parameter causes the spell to be called something different and be put in a different category. Possible values are: Power, Discipline, Evocation, Exploit, Hex, Prayer, Channel Divinity, Channel Divinity Prayer, and Ritual (not case sensitive; the first letter will be capitalized in the title bar). You can also set this to Mystery for shadow magic spells in 3.5 edtion. If not specified, it defaults to spell. Even if type is not set, the spell will be put in [[Category:Variants]]. The default is Category:Spells. NOTE: If this is set, any keywords, descriptors, or spell tables should also have their variant set to the same value.
nocat 
Optional. Not shown above. Setting this to true will suppress the generation of categories for this spell—mainly used for documentation pages like this one. Note that each keyword, descriptor, and spell table has its own nocat parameter.

Deprecated

This parameters are here for backward compatibility only. They should not be used on a new page.

school 
Optional. The school or schools of the spell listed.
spheres 
Optional. Second edition priest spells have spheres.
domains 
Optional. Third and 3.5 edition changed spheres to domains.
descriptors 
Optional. Another 3rd edition change. These were usually offset by square brackets (e.g., [Cold]) near the spell's name.
keywords 
Same as descriptors except for 4th edition. These were usually offset by a diamond (♦) after the spell's type.
level 
Optional. Please use a {{spell table}} and list the class name and the level of the spell for whomever can cast this spell.
category 
Optional. If the article is about a ritual in 4th edition, this category is entered here.
skill 
Optional. A ritual in 4th edition requires one of four key skills that defines the type of components required: Arcana, Heal, Nature, or Religion.
rules 
Optional. Use only if all the spell information comes from one edition and you did not specify any edition-specific options. Values should be 1st, 2nd, 3rd, etc.


Descriptors

There exist preset templates for the descriptors and keywords, which will also ensure that the spell is added to the correct category. These are:

3rd and 3.5 Edition Descriptor Templates

{{desc/acid}}
Acid
{{desc/air}}
Air
{{desc/chaotic}}
Chaotic
{{desc/cold}}
Cold
{{desc/darkness}}
Darkness
{{desc/death}}
Death
{{desc/earth}}
Earth
{{desc/electricity}}
Electricity
{{desc/evil}}
Evil
{{desc/fear}}
Fear
{{desc/fire}}
Fire
{{desc/force}}
Force
{{desc/good}}
Good
{{desc/investiture}}
Investiture
{{desc/language-dependent}}
Language-dependent
{{desc/lawful}}
Lawful
{{desc/light}}
Light
{{desc/mind-affecting}}
Mind-affecting
{{desc/sonic}}
Sonic
{{desc/vile}}
Vile
{{desc/water}}
Water

Neverwinter Nights Descriptor Templates

These 3rd and 3.5 Edition descriptors are unique to the Neverwinter Nights video game series.

{{desc/armorenchantment}}
Armor Enhancement
{{desc/compulsion}}
Compulsion
{{desc/disease}}
Disease
{{desc/divine3e}}
Divine (3e)
{{desc/figment}}
Figment
{{desc/gas}}
Gas
{{desc/healing3e}}
Healing
{{desc/negative}}
Negative
{{desc/poison3e}}
Poison (3e)
{{desc/poisonresistance}}
Poison Resistance
{{desc/paralyze}}
Paralyze
{{desc/weaponenchantment}}
Weapon Enchancement

4th Edition Keyword Templates

{{desc/arcane}}
Arcane
{{desc/augmentable}}
Augmentable
{{desc/beast form}}
Beast Form
{{desc/charm}}
Charm
{{desc/conjuration}}
Conjuration
{{desc/divine}}
Divine
{{desc/elemental}}
Elemental
{{desc/evocation}}
Evocation
{{desc/healing}}
Healing
{{desc/illusion}}
Illusion
{{desc/implement}}
Implement
{{desc/lightning}}
Lightning
{{desc/martial}}
Martial
{{desc/necromancy}}
Necromancy
{{desc/necrotic}}
Necrotic
{{desc/poison}}
Poison
{{desc/polymorph}}
Polymorph
{{desc/primal}}
Primal
{{desc/psionic}}
Psionic
{{desc/psychic}}
Psychic
{{desc/radiant}}
Radiant
{{desc/reliable}}
Reliable
{{desc/shadow}}
Shadow
{{desc/sleep}}
Sleep
{{desc/stance}}
Stance
{{desc/teleportation}}
Teleportation
{{desc/thunder}}
Thunder
{{desc/transmutation}}
Transmutation
{{desc/weapon}}
Weapon
{{desc/zone}}
Zone


Standardized Sections

These are the typical section headers for an article about a spell, power, or ritual, as discussed in this forum thread. You can easily cut and paste it from here and delete the ones you don't use:

==Effects==
==Components==
==History==
==Appendix==
===See Also===
===Notes===
{{Notes}}
===Appearances===
===Gallery===
===External Links===
===References===
{{Refs}}
Community content is available under CC-BY-SA unless otherwise noted.