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Termalaine was the second-northernmost settlement of Ten Towns, and the third largest in the region in the 1300s.[1] It was thought to be the gem of Icewind Dale; a charming little village surrounded by striking natural beauty.[5] As delightful as it was, the town maintained a bitter fishing rivalry with the walled settlement of Targos.[6]

It was home to a great many craftspeople and shipwrights, whose work was placed on display with the fleet of fishing vessels that were owned by the town.[6]

Geography[]

Termalaine was located on the eastern shore of Maer Dualdon,[5] due north of Bryn Shander.[1]

Government[]

The long-standing councilman of the mid-14th century DR was Agorwal, owner of the tourmaline gem mine. He was injured and survived the orc invasion sent by Akar Kessell in the Year of the Worm, 1356 DR,[4] and later died in the battle of Bryn Shander.[7]

Speaker Shaelen Masthew served as the head of Termalaine during the late 15th century. She was a charming and shrewd woman who greatly admired her fellow council member Duvessa Shane.[6][8]

Relationships[]

Termalaine's main rival was Targos, and their feuds for fishing rights on Maer Dualdon from time to time ended in bloodshed.[6]

Trade[]

Historically, the area was rich in tourmaline mining.[citation needed] A nearby cave provided the source of these valuable gems.[8]

History[]

In 1342 DR, goblins raided Termalaine. Were it not for the intervention of Clan Battlehammer, the town may have been destroyed.[9]

The city of Termalaine was taken over several times by barbarian forces. The infamous barbarian Heafstaag had previously conquered it twice,[10] but failed a third. During his last attempt, in the Year of the Crown, 1351 DR, Heafstaag and his allies tried to conquer all of the Ten Towns in one massive attack.[11]

The attack by the Tribe of the Bear during the Battle of Icewind Dale forced more than half the townsfolk to take shelter in Bryn Shander, but the damage was quickly repaired.[3]

Defenses[]

In time of war, the city could call upon around 100 to 500 human militia who fought with dwarven weapons and wore lightweight armor.[2]

Notable locations[]

Termalaine

Map of Termalaine circa 1485 DR.

One of the quietest and most beautiful of the settlements in Icewind Dale, Termalaine had sprawling tree plantings around the widely scattered houses, which were placed behind rubble walls to protect the structures against the wind.[1]

Inns and Taverns
  • Blue Clam: This fisherman's favorite tavern was decorated with scrimshaw and trophies[6]
  • The Eastside: This comfortable and spacious inn was among the best accommodations in all of Icewind Dale[6]
Landmarks
  • The gem mine, which was regularly close and re-opened depending on the activity of monsters coming up from the Underdark.[3][8]
  • Market Square, located along the harbor.[3][6]
  • Town hall, located a block from the Market Square.[3][6]
Residences
  • Agorwal's House, a large house located near the center of town.[3]

Appearances[]

Novels

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 130. ISBN 0-7869-4915-5.
  4. 4.0 4.1 R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 357–358. ISBN 0-7869-1606-0.
  5. 5.0 5.1 5.2 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 31. ISBN 978-0-7869-6464-2.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 32. ISBN 978-0-7869-6464-2.
  7. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 95. ISBN 0-7869-4915-5.
  8. 8.0 8.1 8.2 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 33. ISBN 978-0-7869-6464-2.
  9. Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 65. ISBN 0-88038-711-4.
  10. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), chap. 3. ISBN 0-7869-1606-0.
  11. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), chaps. 7–8. ISBN 0-7869-1606-0.

Connections[]

The settlements and lakes of the Ten Towns
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