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The mines of Tethyamar were once home to one of the greatest dwarven communities in north Faerûn.[2]

Geography[]

The mines of Tethyamar were very deep, following the long vertical veins of ore that lay beneath the Desertsmouth Mountains. Along these descending ore-veins chains of chambers were constructed that made up the housing, forges, tombs and storage areas of the dwarves of Tethyamar. This design resulted in a far more widespread dwarf hold compared to others of its kind.[6]

Trade[]

Early trade in Tethyamar was primarily with its nearest neighboring realms. These included Anauria, Asram, Avaeraether, Cormanthyr and Hlondath. After a few centuries its trading connections had expanded to include Cormyr, Hlontar, Myth Drannor, Merrydale, Northkeep and Teshar.[2]

With their forged goods, ore and riches, Tethyamar prospered from its ever-growing trade until the founding of Flostren's Hold in 747 DR. After Flostren's Hold under the sway of a consortium of wizards, known as the Zhentarim, fierce competition between the two mining nations erupted.[2]

Defenses[]

Due to Tethyamar's scattered design, the Kingdom was much harder to defend as enemies could target isolated areas easily. However the dwarves tended to be much more self-reliant and hardy because of the far-flung nature of their home.[6]

Culture[]

In Tethyamar culture it was common for dwarves from many different clans to live and work together. Thus comportment and solidarity as a "Tethyamar dwarf" tended to be more important than bloodlines or heritage.[6]

History[]

Early history[]

Located in the northern Desertsmouth Mountains, these wondrous mines and caverns were founded in the Year of Depths Unknown, −145 DR by Roryn, blood of Thordbard, of the Iron House of fallen Oghrann.[7] Generations of dwarfs carved out magnificent halls and looted the earth of her valuables, selling them to humans and elves, sending rafts of riches down the River Tesh to the Moonsea and beyond.[8]

During this early period, Tethyamar was continually beset by attacks from orcs, hobgoblins and ogres as they carved out their kingdom. Despite their resilience Tethyamar briefly fell to orcs from the Dragonspine Mountains in Year of Hostile Hails, −88 DR before the dwarves reclaimed their halls in Year of Goodfields, −86 DR. This close defeat caused the Tethyamar dwarves to sponsor the construction of the fortress-city Rulvadar, to protect against further attacks.[3]

Fall of Tethyamar[]

Tethyamar perished however in the Year of the Dark Dawn, 1104 DR. After more than a decade of resistance, Tethyamar was entirely overwhelmed by legion of orcs and goblins, along with their vicious barghest beasts and demonic allies. This invading force was led by the self-proclaimed Great Hlundadim leader of the old goblinoid kingdom that bore his name.[9]

The surviving dwarves of the Iron House fled to the dwarven communities of the Far Hills and Storm Horns of Cormyr. Of the royal family, only the king's youngest son, Ghellin had survived.[8]

In the Year of the Wave, 1364 DR Borlin, blood of Ghellin, mustered a dwarf army known as the Mithril Legion to reclaim Tethyamar for the Iron House, but the force was defeated.[10]

Ghellin died in exile, reportedly in the Far Hills, of a wasting disease that resisted all medicinal and clerical cures.[8] With the death of Ghellin, the leadership of the Iron House passed to his twin sons Tasster and Teszter.[11]

Nevertheless, dwarves in the lands around the Sea of Fallen Stars continued to speak of and work towards the day when “the king shall take his throne again.”[8]

By the Year of Wild Magic, 1372 DR, the Zhentarim under the command of Kara Chermosk occupied one of the upper fortresses of Tethyamar and reopened mining operations.[12]

Appendix[]

Appearances[]

Video Games
Dungeons & Dragons: DaggerdaleDungeons & Dragons Online: "The Mines of Tethyamar"

References[]

  1. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 178. ISBN 0-7869-3053-5.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 134. ISBN 0-7869-3654-1.
  3. 3.0 3.1 3.2 3.3 3.4 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 135. ISBN 0-7869-3654-1.
  4. Map included in Troy Denning (November 2001). The Siege. (Wizards of the Coast). ISBN 978-0-7869-2678-7.
  5. Eric L. Boyd (December 2005). “Legacies of Ancient Empires: Planetouched of Faerûn”. In Erik Mona ed. Dragon #350 (Paizo Publishing, LLC), p. 57.
  6. 6.0 6.1 6.2 Ed Greenwood (2012-09-14). Questions for Ed Greenwood (2012). Candlekeep Forum. Archived from the original on 2015-10-31. Retrieved on 2013-06-30.
  7. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 57. ISBN 978-0-7869-4731-7.
  8. 8.0 8.1 8.2 8.3 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
  9. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 118. ISBN 978-0-7869-4731-7.
  10. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 147. ISBN 978-0-7869-4731-7.
  11. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 150. ISBN 978-0-7869-4731-7.
  12. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 103. ISBN 07-8691-989-2.
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