Teziir (pronounced: /tɛˈzɪər/ teh-ZEER) was the largest free city on the coast of the Dragonmere. Teziir was an independent trade city, which attempted to displace Westgate as the principal trade city for goods traveling from the Sword Coast to the Inner Sea.
The city was still considered a frontier town by most people. Its growth had been haphazard. Very few roads ran straight for any considerable distance. There was also a considerable population that lived outside the town in shacks and tents. They provided many services, both legal and illegal, to the inhabitants of the city proper. The Astorians thieves' guild, which had been infiltrated by Night Masks of Westgate, plagued the city for some time.
Teziir was mainly a trade city, run like a business by a council of merchants. This council's membership consisted of many of the same men and women who founded the city and they ran the city like it was their own personal property. These merchants hired a variety of people to administer, guard, and otherwise service the city; they treated them like employees, dismissing them if they didn't produce results.
— Aglasz Jhavildar, Sage of Teziir, Lessons to Children, Volume IV
Teziir had a normal population of around 40,000, which swelled to over 50,000 in the summer period. There was also a population of prospectors and miners who plied their trades in the mountains outside the city. Their success was minimal, at best.
Several churches established temples in Teziir, including: Azuth, Chauntea, Helm (whose faithful had the largest temple in the city), Torm, Tymora, and Tyr. There was no "official" religion of the city, though most of the ruling council worshiped Helm.
They regularly built temples and shrines to benevolent deities, believing that divine offerings and traveling pilgrims were beneficial to business.
- Aglasz Jhavildar: The Sage of Teziir.
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 143. ISBN 0-7869-1836-5.
- ↑ Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 7. ISBN 0-7869-1393-2.
- ↑ 3.0 3.1 3.2 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 84. ISBN 0-8803-8472-7.
- ↑ Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. Dragon #272 (Wizards of the Coast), p. 94.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 116. ISBN 978-0-7869-4924-3.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 53. ISBN 0-7869-1964-7.