Thar, also known as the Great Gray Land, was a rocky, broken moor stretching for hundreds of miles with a harsh climate north of the Moonsea.[1] It was inhabited by wild tribes of humanoids such as orcs who were constantly at war with one another.[2]


The many humanoid tribes of Thar carried out attacks on caravans heading to or from Glister, the camps in the Galenas foothills, or villages in the Stojanow Vale. In an attempt to keep them in check and bring stability to the area, lords and merchants were known to enter into agreements with the tribes to encourage them not to attack, but these agreements broke down easily. Scouts, hired adventuring companies, and the barbarians of the Ride also ventured into Thar to hunt these tribes and destroy any creatures they encountered.[2]


There were several tribes in Thar, including the Burning Daggers, fanatical orc worshipers of Kossuth; the Skullsmashers, a fierce tribe of ogres; and the Red Claws, a goblinoid horde.[2]


The lich Aesperus controlled the undead of eastern Thar.[3]


From −981 DR to −350 DR, the region that would eventually be known as Thar was part of the minotaur kingdom of Grong-Haap, ruled by Haask, Voice of Hargut, during which time the region enjoyed a comparatively high level of civilization.[4]

In −349 DR, Vorbyx founded the humanoid kingdom of Thar.[citation needed]

In 400 DR, humanoid forces from Thar attacked and destroyed Northkeep, sinking it below the waves of the Moonsea.[5]

In 1288 DR, a kingdom in Thar of the same name was established by humans, when Beldoran slew Maulog the last Tharkul of the humanoid kingdom of Thar.[6][7]

In 1303 DR, the human kingdom of Thar came to an end, triggered by ogres overrunning the city of Phlan.[8]

Places of InterestEdit

Abarat's Folly
An unfinished tower built from pure ivory, this was the short-lived project of Abarat an elven wizard of Cormanthor.[9]
Fangjaws Hold
The lair of the Skullsmashers tribe of ogres, located in the hills in central Thar.[2]
A small city on the southeastern edge of Thar.[3]
This city lay near the mouth of the Tormel River, which flowed from a lake in central Thar.[citation needed]
Rosestone Abbey
A ruined abbey near Hulburg dedicated to the worship of Amaunator.[3]
Xûl Jarak
An ancient orc citadel containing a passage to the Underdark.


Thar was bleak and windy, and was highly unsuitable for growing crops.[2]



Further readingEdit


  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 165. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 2.3 2.4 Richard Baker (2007-12-17). “Realmslore: The Tribes of Thar”. Dragon #361 (Wizards of the Coast). Archived from the original on 2013-05-31. Retrieved on 2017-09-12.
  3. 3.0 3.1 3.2 Richard Baker (Nov 2010). Avenger. (Wizards of the Coast). ISBN 0786955759.
  4. Brian R. James (November 2007). “Realmslore: Ironfang Keep”. In Chris Youngs ed. Dragon #361 (Wizards of the Coast), pp. 49–51.
  5. Cannot cite pages from this boxed set. See {{Cite book/The Moonsea}} for a list of citations that may be used.
  6. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 131. ISBN 978-0-7869-4731-7.
  7. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Great Gray Land of Thar”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 17, 19, 21, 22, 30. ISBN 1-5607-6917-3.
  8. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 134. ISBN 978-0-7869-4731-7.
  9. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 96. ISBN 978-0-7869-4731-7.
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