The tharch of Thaymount, also known as High Thay, was a region of Thay that encompassed the entirety of the area atop the Ruthammar Plateau, located in the center of the more vast Thayan Plateau. For centuries, the central district overshadowed by the Thaymount served as a military stronghold that held reserve legions for Thay's many military endeavors. However, by the late 14th century DR,[1] it had become the seat of power in Thay under the rule of High Regent Szass Tam.[2]
Outlanders were forbidden from traveling up the Second Escarpment to the lands of Thaymount unless under the direct supervision of one of the nation's Red Wizards. The mages seldom did so, unless they had an exceptionally important reason.[3]
Description[]
The plains of High Thay were largely fertile grasslands, dotted with a few pine forests. Some regions of the tharch were rather barren and desolate, particularly in the foothills leading up to the region's namesake mountains.[3]
High Thay held no true cities. A few small towns were scattered between the noble estates and towers that served those Red Wizards that preferred solitude.[3]
Inhabitants[]
Many of Thay's Red Wizards, wealthy high clerics and noble mulan families used the secluded and well-protected lands as home for their vast estates. While they were often absent for their lavish villas, spending time in Thay's bustling, often over-crowded cities, they served as a refuge from the commoners and merchant-class during the hotter summer months.[3]
The regions of High Thay north and east of Thaymount were far less settled by the mulan aristocracy. Small bands of gnolls, orcs and other humanoids roamed these lands, and their numbers were often culled for inclusion into the Thayan legions.[3]
Military[]
The highlands of Thaymount were dotted with dozens of mountainside fortresses that housed the Thayan beast-legions, comprised of thousands of gnolls, darkenbeasts, and other dark creatures.[4] The tharch housed the orcs and orogs of Gruumsh's Legion, the widely feared regiment that was considered among the finest military forces in all of Thay.[5]
History[]
Before Pyras Autorian's appointment, another man held the title of the tharchion. However, he was unable to do the job and was painfully killed by Tam to empty the seat for another leader.[6] Pyras was the youngest tharchion a few years before 1372 DR[7] and served as Szass Tam's puppet until Pyras' death in 1385 DR.[8]
This section is a stub. You can help us by expanding it. |
Notable Locations[]
- The Citadel: Dating back farther than the Kingdom of Raumathar,[9] to the ancestors of the nearby Surmarsh lizardfolk,[10] the ancient labyrinthine fortress known only as "the Citadel" was a complex network of arcane chambers,[11] which was taken over and bent to the will of Szass Tam and his allied Red Wizards.[12]
- Doomvault: The grand dungeon created by Kazit Gul was also taken over by Szass Tam, and used to conduct his experimentations on the chosen of the gods prior to the Second Sundering.[13]
- Thayvian gold mines were located to the south of the Citadel by the Second Escarpment. The massive mine complex supported the country's economy. [14]
Geographical Features[]
- Thaymount: The range of rugged volcanic mountains, from which the tharch took its name, was the central feature of High Thay.[15]
Appendix[]
This article is incomplete. You can help the Forgotten Realms Wiki by providing more information. |
Appearances[]
- Novels
- Red Magic • The Crimson Gold
References[]
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 14. ISBN 978-0786901395.
- ↑ Richard Lee Byers (April 2007). Unclean. (Wizards of the Coast), p. 3. ISBN 978-0-7869-4258-9.
- ↑ 3.0 3.1 3.2 3.3 3.4 Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 153. ISBN 0-7869-2881-6.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 207. ISBN 0-7869-1836-5.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 15. ISBN 978-0786901395.
- ↑ Voronica Whitney-Robinson (September 2012). The Crimson Gold. (Wizards of the Coast), chap. 7, p. 168. ISBN 0-7869-3120-5.
- ↑ Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 58. ISBN 07-8691-989-2.
- ↑ Richard Lee Byers (March 2008). Undead. (Wizards of the Coast), p. ?. ISBN 978-0-7869-4783-6.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 17. ISBN 978-0786901395.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 208. ISBN 0-7869-1836-5.
- ↑ Anthony Pryor (June 1995). “The Runes of Chaos”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 10. ISBN 978-0786901395.
- ↑ Anthony Pryor (June 1995). “The Runes of Chaos”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 21. ISBN 978-0786901395.
- ↑ Scott Fitzgerald Gray (April 29, 2014). Dead in Thay. (Wizards of the Coast), p. ?.
- ↑ Jean Rabe (December 1991). Red Magic. (TSR, Inc.), p. 91. ISBN 1-56076-118-0.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 23. ISBN 978-0786901395.