The Code of the Harpers is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.
Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. “The one true hope of the Realms,” said one princess. “A shining light in the darkness of our lives,” agreed a sage, “pray that it never goes out.”
Just who are these mysterious, wandering folk who wear silver harp pins and walk softly in the most dangerous shadows of the Realms?
This book reveals the secrets, rules, and magic of the Harpers, including:
- Harpers Runes
- Harper Magic
- The long, colorful History of the Harpers
- Their evil Foes
- Their special Allies
- The fabled High Heralds
- What Harpers Do
- Harper Haunts: their strongholds, and the Harpers who (literally) haunt them!
- Joining the Harpers, and how to become a True Harper and a Master Harper...
Description[]
The Code of the Harpers provides detailed information about the Harpers, their philosophy, and their operations within Faerûn.
The accessory explores the philosophy and values of the Harpers in great detail. It explores their motivations, ethics, and the principles that guide their actions, emphasizing the organization's commitment to maintaining balance, protecting the innocent, and opposing tyranny and evil.
It provides a historical overview of the Harpers, tracing their origins and development throughout the history of the Realms. It sheds light on key figures, major events, and the organization's evolution.
The Code of the Harpers describes the internal structure of the Harpers, including their hierarchy, leadership, and how members are initiated into the organization. It explains how individuals can become members of the Harpers and the requirements for joining the organization. It discusses the challenges and benefits of being a Harper. It also includes profiles of notable Harpers.
It introduces various magical items, relics, and lore associated with the organization. These items can be used to enhance gameplay and provide characters with unique tools.
The accessory offers adventure hooks, plot ideas, and campaign suggestions for Dungeon Masters interested in incorporating the Harpers into their campaigns. These ideas often revolve around the Harpers' missions and efforts to thwart various threats.
Contents[]
- The Code of the Harpers
- Harper Runes
- The History of the Harpers
- The Harpers Today
- Master Harpers
- The Senior Harpers
- Harper Heroes
- Some Selected Harpers
- The High Heralds
- Harper Allies
- Harper Haunts
- Harper Magic: Spells
- Harper Magic: Magical Items
- Foes of the Harpers
- Joining the Harpers
- Harper Ballads
Index[]
Characters[]
- Ailadrea Star-in-mist • Albaeryl Tanthlyn • Alither • Alisanda Rayburton • Althune Dembrar • Aluena Halacanter • Alustriel • Alyniria • Amnestria • Arilyn Moonblade • Arltan of the Silver Sword • Artus Cimber • Asilther Graelor • Audara Imryth • Azoun • Baeraunt Osk • Baldaster Thorn • Beldar Oberlee • Beldara Laerune • Belhuar Thantarth • Bensyl Iyrivvin • Bethildritar • Bhellobir Hill • Blentra Whaelbuckler • Bran Skorlsun • Brenna Graycloak • Caledan Caldorien • Chesslyn Onaubra • Cormik • Cylyria Dragonbreast • Danilo Thann • Daerthglara Shynd • Darblin Melorinrose • Delthyr Iogh • Dhalmass Rayburton • Dove Falconhand • Eaerlraun Shadowlyn • Elminster • Fflindar Ormwynd • Finder Wyvernspur • Flamatanda Snowbow • Furbelow Trundlestump • Galvin • Galzeth Orlynd • Garstul Hathcanter • Gglaerthus Irymm • Ghaddarondas Rimmond • Ghost of Berun's Hill • Halthara Summergarth • Helmir Obersaer • Honglyn Omblestaff • Ibn Engaruka • Iniarv the Manyhanded • Jalyp Quizzinglas • Jhandess Millomyr • Jhaunsyr Sunderhelm • Joser Minstrelwish • Juldin Stoutbottle • Kesmer Red-Eyed • Khalond Ssavarr • Khelben Arunsun • Khondal Boarsyr • Khytor Moramu • Kymil Nimesin • Kythsara Steelwood • Laeral Silverhand • Lander • Lashan Aumersair • Lightal Barnshyn • Liriel Nightstar • Loaber Plashdeep • Maalthiir • Maerpir Tchar • Maldeth • Manshoon • Maralen • Mari Al'maren • Maxan • Merlarea Talesspur • Mestrel Hawkmantle • Mezrin Shundulk • Mintiper Moonsilver • Mirt • Mithrin Celentriar • Myrmeen Lhal • Naerthiiya Asuantlar • Narm Tamaraith • Nathlin Glaragh • Noura Moramu • Obslin Minstrelwish • Oelin Boldnose • Olive Ruskettle • Ongalath Bristlebur • Opara Rendril • Ormsel Eltunarr • Orsar Foxwind • Randal Morn • Reisz Roudabush • Rundleth Talhart • Seldemer Ironspur • Shammagar • Shandril Shessair • Sharanralee Crownstar • Sheenra Duth • Sladara Longquaff • Steeleye • Storm Silverhand • Szass Tam • Tabara Graywinter • Tamper Tencoin • Tamshan • Tanshiver Brynleaf • Tanthlin Starshann • Tarnshar Stormraven • Tassoram • Lord Tharlon • The Simbul • Tonthiir Bloodhorns • Tracker • Ulblyn Blackalbuck • Vaerana Hawklyn • Waevor Talaphin • Whisper • Wynter • Yanseldara • Zonder Melaeyn
Creatures[]
- black dragon • bronze dragon • centaur • drow • dryad • ghoul • owlbear • spectral harpist • swanmay • vampire
- Referenced only
- Nehwon ghoul
Organization[]
- Company of the Striking Hawk • Company of the Blue Broadaxe • Cult of the Dragon • Knights of Myth Drannor • Lords of Waterdeep • Moonlight Men • Order of the Silver Moon • Pirates of the Fallen Stars • Red Wizards of Thay • Shining Shield Band • Wood-Riders of Turlang • Zhentarim
Locations[]
- Buildings & Sites
- Battle of Bones • The Dancing Place • Harper Hall • Hellgate Keep • House of the Harp • Moongleam Tower • Prince and Pauper (Iriaebor) • Tunstone Pass • Twilight Hall
- Planets
- Earth
- Settlements
- Aglarond • Almorel • Altumbel • Amn • Archenbridge • Archendale • Athkatla • Baldur's Gate • Battledale • Berdusk • Calaunt • Calimport • Calimshan • Cormyr • Corth • Daerlun • Elturel • Elventree • Essembra • Everlund • Evermeet • Glittering Spires • Golden Way • Hillsfar • Iriaebor • Luskan • Lyrabar • Mourativi Teshu Mir • Mulhessen • Murghom • Myratma • Myth Drannor • Neverwinter • Ordulin • Port Kir • Port Castigliar • Procampur • Rashemen • Ruathym • Saerb • Scardale • Secomber • Sembia • Shadowdale • Silverymoon • Skaug • Spandeliyon • Sundabar • Suzail • Telflamm • Tethyr • Thay • Waterdeep • Westgate • Westwood • Yhaunn • Zhentil Keep
- Regions
- Fallen Lands • Kara-Tur • Sword Coast • The Vast
- Wilderness
- Anauroch • Ardeep Forest • Chult • Desert's Edge • Dragon Reach • Earthfast Mountains • Far Hills • Fire River • Flooded Forest • High Forest • Icelace Lake • Lake of Mists • Purple Hills • River Lis • Stormsword Mountains • Tall Trees • Thunder Peaks
Magic[]
- Items
- Arilyn's moonblade • Azlaer's harp • Bard's blade • Dove's harp • Dunzrin's harp • Elminster's eversmoking pipe • Esheen's harp • Gaudle's rod of rings • greenstone amulet • Harper pin • Janthra's harp • Jhannyl's wristlet • Jolora's harp • Methild's harp • Ninthalor's harp • Pheljara's wand • philter of timely invulnerability • potion of song • Rhingalade's harp • ring of projection • ring of twilight • Ring of Winter • rod of grasping hands • scroll of the Harpers • scroll of xornform • shield of shadows • singing sword • staff of raging battle • staff of wanderers • Tallar's harp • The Gray Book of Mysteries • vest of shadows • wand of weapons • wandering star • Zunzalor's harp
- Spells
- Blackstaff • Laeral's aqueous column • transforming tune
Religion[]
Gallery[]
Credits[]
- Design: Ed Greenwood
- Editing: Mike Breault
- Interior Art: Scott Rosema
- Production: Gaye O'Keefe
- Cover Art: Jeff Easley
Appendix[]
See Also[]
External links[]
References[]
- ↑ Shannon Appelcline. FOR4 The Code of the Harpers (2e). Dungeon Masters Guild. Retrieved on 2013-11-14.
- ↑ Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 37. ISBN 1-56076-644-1.