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The Complete Ninja's Handbook is a 2nd-edition Advanced Dungeons & Dragons accessory.

Superhuman feats of skill and daring are the stock in trade of the fearless warriors known as ninja.

This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and description of the ninja's unique weapons and equipment.

The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Description[]

The Complete Ninja's Handbook is the 15th book in the Player's Handbook Rules series.

The book introduces the ninja as a new character class for players. Ninjas are skilled and stealthy operatives who excel in espionage, subterfuge, and martial combat. They have unique abilities, powers, and a specialized code of conduct. Guidelines are provided for creating ninja PCs. This includes information on attributes, skills, and role-playing aspects specific to the ninja class.

The Complete Ninja's Handbook covers the distinctive abilities of ninjas, including their stealth, evasion, martial arts skills, and proficiency with a variety of weapons. It covers their unique skills, such as disguise, poison use, and the ability to climb walls. It discusses the mystical and supernatural aspects of ninjas, including their use of mystic powers, meditation, and the summoning of animal spirits. The book includes ninja-specific spells and techniques. It offers role-playing tips and suggestions for players who wish to portray ninja characters convincingly. It covers topics like honor, loyalty, and interactions with other characters.

The book explores ninja clans and organizations, each with its unique traditions, secret techniques, and goals. It encourages players to create or join ninja clans as part of their character backgrounds.

The Complete Ninja's Handbook includes information on ninja equipment, including specialized weapons such as shuriken, kusari-gama, and ninja-to swords. It also covers the use of poisons and toxins.

The book provides campaign ideas and adventure hooks that involve ninja characters and the challenges they might face, such as espionage missions, assassination plots, and rival ninja clans. It includes profiles of notable ninja NPCs, both allies and adversaries, that can be used in campaigns as mentors, rivals, or opponents.

Contents[]

  • Chapter 1: The Ninja Class
  • Chapter 2: Ninja Kits
  • Chapter 3: Shinobi, Spies and Killers
  • Chapter 4: Proficiencies and Martial Arts
  • Chapter 5: Tools of the Trade
  • Chapter 6: Country and Clan
  • Chapter 7: Playing the Ninja
  • Chapter 8: Campaigning the Ninja
  • Chapter 9: Examples

The Complete Ninja's Handbook includes thirty tables.

Index[]

Magic
Spells
Age to destructionDeepen shadowsDetect the livingFace-blurFalse tracksFeatherfootFind directionGreater distractionImproved featherfootImproved mirror imageLesser distractionSense treasonShadow-form

Gallery[]

Credits[]

  • Design: Aaron Allston
  • Editing: Barbara G. Young
  • Black and White Art: Jim Holloway
  • Color Art: Clyde Caldwell, Fred Fields, Les Dorscheid
  • Typography: Tracey Isler
  • Production: Paul Hanchette

Appendix[]

See Also[]

External links[]

References[]

  1. Aaron Allston. The Complete Ninja's Handbook (2e). Dungeon Masters Guild. Retrieved on 2013-25-06.

Connections[]

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