The Dungeon of Death is an adventure module in the Dungeon Crawl series, written by Jason Carl and published in May 2000. It is set in the titular Dungeon of Death, an abandoned dwarven gem mine turned demon-infested pit.

Cryptic rumors spread across the far North, sparking new interest in a shadow-haunted ruin. Although it was once a seat of ancient dwarven power, centuries of unspeakable evil have transformed this former gem mine into the demon-infested, trap-filled Dungeon of Death. Its name is well deserved—unwary visitors fall victim either to the ravenous fiends that reside within the dungeon or to the insidious Shadow Curse that pervades the place. Inside lies a grueling challenge of skill and courage that only the bravest and most experienced heroes will survive.

This stand-alone adventure is set within one of the most infamous dungeons of the Realms. It easily fits within an existing FORGOTTEN REALMS campaign, and it can also be incorporated into any other AD&D campaign world with minor modifications.

The Dungeon of Death: Who says there's no truth in advertising?

Summary[edit | edit source]

The adolescent nabassu Visceris has taken command of the Dungeon of Death. He needs to kill four more mortals to unlock his full powers, but wishes only to kill adventurers worthy of his time. It is up to the adventurers to slay the demon, and keep themselves from ending up on his dinner plate.

  • Introduction: Backstory on the Dungeon of Death, and explanations of the unique mechanics of the Shadow Curse.
  • Entrance Level: The uppermost level of the dungeon, where adventurers must survive against mephits and traps.
  • Habitat Level: The middle level, where Viscaris's alu-fiend lieutenants patrol.
  • Mine Level: The lowest level, where the adventurers must navigate using mine carts, before finally confronting Viscaris himself.

Index[edit | edit source]

Click here for page index

Characters[edit | edit source]

Referenced only
Erden DeepdelveGlarauuthTanta Hagara

Creatures[edit | edit source]

alu-fiendbar-lguracarrion crawlercaryatid columndemondretchdwarffire mephitghastghoulice mephitmanemephitmist mephitnabassuneo-otyughrutterkinshadowspidersteam mephittanar'rivorr
Referenced only

Locations[edit | edit source]

Buildings & Sites
Dungeon of Death
Northwest Faerûn
Referenced only
GharraghaurIron TowerLurkwoodNine HellsNeverwinterRiver DessarinSavage FrontierSpine of the WorldUnderdark

Magic[edit | edit source]

blindnessburning handschange selfcharm monstercharm personchill touchconfusiondarkness, 15' radiusdeath gazedemishadow monstersdetect invisibilitydimension doordispel magicdominationentangleESPexplosive runesfearfireballflyfool's goldgaseous formgateheat metalholy runeholy wordidentifyinfravisioninvisibilitymagic missileMelf's acid arrowminor globe of invulnerabilitymirror imageNystul's magic auraplant growthprotection from goodray of enfeeblementrope trickrune of powerscareshape changeshieldslowspectral forcesphere of forcestinking cloudsuggestionTasha's uncontrollable hideous laughtertaunttelekinesisvampiric touchwall of fogwall of force
Magic items
amulet of inescapable locationbead of forcecrossbow of accuracycrystal balldecanter of endless waterdwarven throwerfolding boatglowstoneincense of meditationiron flasklongtoothmark of invisible alignmentnecklace of missilesperiapt of foul rottingphilter of lovepickax of piercingpotion of healingring of protectionring of sustenancering of warmthrope of constrictionrunehammersovereign gluestun boltwand of metal and mineral detectionwand of secret door and trap locationwand of wonder
Shadow Curse
Referenced only
blade barrierblesscharmcontaminate watercontinual lightdarknessgauntlets of ogre powergem of true seeinggreaseholdoil of etherealnesspasswallprotection from evilreverse cursereverse gravitysleepstone shapestone to fleshstrengthtransmute rock to muduniversal solvent

Organizations[edit | edit source]

Referenced only
Blue Bear tribeDeepdelve ClanFoehammer Clan

Religions[edit | edit source]


Miscellaneous[edit | edit source]

Metals & Alloys
Referenced only

Appendix[edit | edit source]

Notes[edit | edit source]

  1. The Dungeon of Death is described as being set "approximately one year" after the defeat of the Blue Bear tribe, which the adventure Hellgate Keep dates to 1369 DR.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Jason Carl (May 2000). The Dungeon of Death. (Wizards of the Coast), p. 1. ISBN 978-1560761327.
  2. Jason Carl (May 2000). The Dungeon of Death. (Wizards of the Coast), p. 2. ISBN 978-1560761327.
  3. Shannon Appelcline. The Dungeon of Death (2e). Dungeon Masters Guild. Retrieved on 2013-11-17.

External links[edit | edit source]

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