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The Fallbacks: Bound for Ruin is a novel by Jaleigh Johnson and the first book of The Fallbacks series, set to be released in 2024.
“
Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.
To become renowned adventurers, this party needs to survive their first job.
Tessalynde is an ambitious young rogue who dreams of leading Faerûn's foremost adventuring party. While the crew she’s gathered isn't the stuff of legend yet, she's confident her guidance can get them there.
The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
To become renowned adventurers, this party needs to survive their first job.
Tessalynde is an ambitious young rogue who dreams of leading Faerûn's foremost adventuring party. While the crew she’s gathered isn't the stuff of legend yet, she's confident her guidance can get them there.
The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
”
Index[]
Characters[]
- Alagesheth the Wise • Anson Iro • Baldric Goodhand • Breskid Rodoll • Cazrin Varaith • Lark Silverstring • Lorthrannan • Sefeerian Annil • Tessalynde Halendria • Uggie • Valen Iro • Valindra Shadowmantle
- Referenced only
- Delton • Gustan • Halaster Blackcloak • Tarance Filinore • Volothamp Geddarm
Creatures[]
- dragonborn • dwarf • elf • halfling • human • intellect devourer • lich • mind flayer • orc • otyugh • owl • rat • squirrel • tiefling
Locations[]
- Regions
- Faerûn • Sword Coast
- Referenced only
- Moonshae Isles • Netheril
- Settlements
- Baldur's Gate • Beregost • Candlekeep • Waterdeep
- Referenced only
- Luskan • Marsember
- Buildings & Sites
- The Baths • Candlekeep/Inner Ward • Court of Air • Emerald Door • Griffon (Walking Statue) • The Hearth • House of Rest • House of the Binder • South Gate (Waterdeep) • Temple of Oghma (Sword Coast) • The Wander Inn • Waterdeep/Castle Ward • Waterdeep/Dock Ward • Waterdeep/North Ward • Waterdeep/Southern Ward • Yawning Portal
- Referenced only
- Baldur's Gate sewers • Castle Waterdeep • Neera's • Peaktop Aerie • Syretta's Sweets • Tipsy Whistler • Undermountain
- Roads
- Coast Way • Trade Way • Way of the Dragon (Waterdeep) • Way of the Lion
- Wilderness
- Lake of Dragons • Mount Waterdeep • River Gate (Waterdeep)
- Referenced only
- High Forest • Sea of Moving Ice
- Other
- Selûne (moon) • Tears of Selûne
- Referenced only
- Nine Hells
Magic[]
- Items
- bag of holding • driftglobe • feather fall • healing potion • Keeper • ring of teleportation • The Ruinous Child • spellbook • thunderwave
- Spells
- blink • detect magic • emotion • flaming sphere • guiding bolt • healing touch'ice knife • • levitate • lightning bolt • magic missile • mending • prestidigitation • shield (spell) • speak with dead • vicious mockery
- Referenced only
- sending • spirit guardian • zone of truth
- Other
- holy symbol • weave
Organizations[]
- Avowed • City Watch (Waterdeep) • Zhentarim
- Referenced only
- Emerald Enclave
Religions[]
Other[]
- Food & Drink
- ale • apple • bread • butter • cheese • honey • mint • peach • pork • potato • tea • wine
- Referenced only
- bacon • doughnut • garlic • grape • lemon • onion • vinegar
- Materials
- beryl • brass • dragon hide • gold • jade • marble • parchment • platinum • silver
- Referenced only
- copper • diamond
- Vegetation
- birch • cherrywood • ivy • lilac • oak • rose • seaweed
- Weapons
- axe • bolt • crossbow • dagger • dart • hand crossbow • longsword • mace • staff • stew • sword
- Miscellaneous
- bedroll • candle • Common • dung • ink • lantern • lockpick • lute • mirror • Oh, I Drank an Ale • quillspectacles • Thorass • torch • waterskin
- Referenced only
- flute • harp • perfume