The Great Khan Game is a card game by Tom Wham and Richard Hamblen, published by TSR, Inc. in 1989. Placed in the Forgotten Realms, it is set on the Whamite Isles invented for this game.
These are just a few of the places you can conquer in this fast-paced game of political intrigue and military struggle. Meet the Grand Wizir Nechamin, Badmuddin the Bald, Umgook (the Tusk Eater), Andoquat the Sardar, and dozens of other power-mad, back-stabbing aristocrats and usurpers.
The Great Khan Game is a brilliantly whimsical card game from the fertile minds of Tom Wham and Richard Hamblen. Use the armies and political leaders under your control to attack and conquer your neighbors. Or stage a coup and place your own puppet on the throne. Connive, manipulate, and coerce your way to empire!
The Great Khan Game includes: one 32-page rule book; one 11" x 17" full-color map of the Whamite Isles; 120 die-cut cardboard playing pieces; 162 playing cards; one plastic storage bag. Players must supply two six-sided dice.Index[]
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- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 154. ISBN 0-8803-8828-5.