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The Great Khan Game is a card game by Tom Wham and Richard Hamblen, published by TSR, Inc. in 1989. Placed in the Forgotten Realms, it is set on the Whamite Isles invented for this game.

Far Vandmeer ... Graubunden ... Veldergauttland ... Al-Ubaid (the Walled City) ... Names that stir the blood and chill the spine.

These are just a few of the places you can conquer in this fast-paced game of political intrigue and military struggle. Meet the Grand Wizir Nechamin, Badmuddin the Bald, Umgook (the Tusk Eater), Andoquat the Sardar, and dozens of other power-mad, back-stabbing aristocrats and usurpers.

The Great Khan Game is a brilliantly whimsical card game from the fertile minds of Tom Wham and Richard Hamblen. Use the armies and political leaders under your control to attack and conquer your neighbors. Or stage a coup and place your own puppet on the throne. Connive, manipulate, and coerce your way to empire!

The Great Khan Game includes: one 32-page rule book; one 11" x 17" full-color map of the Whamite Isles; 120 die-cut cardboard playing pieces; 162 playing cards; one plastic storage bag. Players must supply two six-sided dice.
This is a whimsical board/card game of conquest and intrigue set in the Whamite Isles, several tiny specks of land in the Sea of Fallen Stars. Players try to direct the fortunes of nations to amass the most power before the Historian draws events to a close.[1]

Index[]

Creatures[]

camel • crocodile • dragon • reindeer • sheep • troll • wolf

Locations[]

Magic[]

Miscellaneous[]

assassin • battering ram • Black Plague • litter • monastery

Appendix[]

References[]

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