The Great Modron March is a 2nd-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.
On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move aside.
But this March has started decades before it was supposed to begin, and that's even more of a mystery. Caught unprepared, the planes shudder under the modrons' collective footsteps - and even the modrons themselves seem a little out of sorts.
The Great Modron March anthology features 11 adventures for characters ranging from 1st to 10th level, as well as new information about the modrons of Mechanus. Each adventure can be played separately or linked together to form an extended campaign. The modron procession touches every Outer Plane in turn - and it isn't always welcome. On their unswerving path, the clockwork creatures will destroy celestial towns, be attacked by evil knights intent on using modron parts in foul experiments, and lead characters onto the deadly plains of the Abyss and into the famous prime-material labyrinth of Undermountain. Without help, they'll be lost in the swirling chaos of Limbo or even fail to complete the March entirely.
And along their route, every blood on the planes seeks the answer to the most important question: Why have the Modrons abandoned their normal, lawful schedule to march years before they're due?Description[]
The Great Modron March was written by Monte Cook and was first published by TSR, Inc. in 1997. It is a series of adventures centered around the chaotic progression of the latest Modron March.
The adventures tracks the modrons' journey across the Great Ring, providing a backdrop of varied and exotic settings for each adventure. Players engaging with the March will encounter an array of distinctive locations, diverse characters, and unique objectives. These interactions enrich the player characters' experiences, presenting them with new challenges and alignments, as well as opportunities to explore personal and external quests.
Each adventure within this collection can seamlessly integrate into any Planescape campaign.
Contents[]
- Introduction
- Prologue
- Chapter 1: The March Begins
- Chapter 2: The Unswerving Path
- Chapter 3: Ambushed!
- Chapter 4: Politics of the Beast
- Chapter 5: Modron Madness
- Chapter 6: Law in Chaos
- Chapter 7: The Modron Judge
- Chapter 8: Camp Followers
- Chapter 9: Sidetracked
- Chapter 10: The Flower Infernal
- Chapter 11: The Last Leg
- Epilogue
- Appendix
Gallery[]
Credits[]
- Designers: Monte Cook and Colin McComb
- Editor: Michele Carter
- Cover Artist: Randy Post
- Interior Artist: Randy Post, Adam Rex, and Ray Nadeu
- Cartographer: Rob Lazzaretti
- Typography: Angelika Lokotz
- Border Artist: Robert Repp
- Art Direction: Dawn Murin, Stephen A. Daniele
- Graphic Design: Dawn Murin
- Electronic Prepress Coordination: Dave Conant
- Proofreaders: Dave Wise, Ray Vallese
Appendix[]
See Also[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- The Great Modron March article at the Planescape Wiki, a wiki for the Planescape campaign setting.
- DriveThruRPG product page
Connections[]
Planescape Sourcebooks | |
Boxed sets | A Player's Primer to the Outlands • Hellbound: The Blood War • Planescape Campaign Setting • Planes of Chaos • Planes of Conflict • Planes of Law |
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Accessories | A Guide to the Astral Plane • A Guide to the Ethereal Plane • Faces of Evil: The Fiends • In the Cage: A Guide to Sigil • On Hallowed Ground • Planescape Monstrous Compendium Appendix • Planescape Monstrous Compendium Appendix II • Monstrous Compendium Planescape Appendix III • The Factol's Manifesto • The Inner Planes • The Planewalker's Handbook • Uncaged: Faces of Sigil |
Adventures | Dead Gods • Doors to the Unknown • Faction War • Fires of Dis • Harbinger House • In the Abyss • Something Wild • Tales from the Infinite Staircase • The Deva Spark • The Eternal Boundary • The Great Modron March • Well of Worlds |