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The Mines of Bloodstone is a 1st-edition Advanced Dungeons & Dragons adventure that was later retconned into the Forgotten Realms. It features the Battlesystem tabletop rules.

The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game.

The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town of Bloodstone Pass.

Join the adventure as the heroes explore the depths of the ancient Bloodstone Mines, now inhabited by fearsome demons. There they hope to uncover the fantastic treasures rumored to exist in the unknown darkness. But deep within the mines, all is not what it seems...

This module uses the new rules from the Dungeoneer's Survival Guide and Wilderness Survival Guide. The adventure also includes optional BATTLESYSTEM scenarios fought entirely underground. These supplementary products are not required to play the adventure, however.

Description[]

The Mines of Bloodstone is a sequel to Bloodstone Pass which although originally a stand-alone adventure, was now to be the first in the four part Bloodstone Pass saga. This module continued the generic campaign setting of Bloodstone Pass, although later modules in the series retconned Bloodstone into the Forgotten Realms.

The modules contains options for use of the Dungeoneer's Survival Guide and Wilderness Survival Guide game manuals, both new at the time. It also includes two battles where players command an army using the Battlesystem rules. For players without Battlesytem these battles can occur "off stage" while the players make a raid that otherwise occurs after the battles.

Summary[]

The characters need to journey through a blizzard to get to the Bloodstone Mines, which lead to the duergar kingdom of Deepearth, and the Temple of Orcus.

The adventure begins with a set of village encounters, before some further encounters in a big valley. The player characters then proceed into the Mines of Bloodstone, where the duergar and svirfneblin are at war, and then on to the demonic temple of Orcus of the duergar. This is an attempt to gain an ancient treasure to help the beleaguered innocent citizens of Bloodstone Pass.

Contents[]

  • Introduction
  • Chapter 1: A Hard Winter
  • Chapter 2: The Big Valley
  • Chapter 3: The Bloodstone Mines
  • Chapter 4: Kingdoms of Deepearth
  • Chapter 5: Council of War
  • Chapter 6: The Temple of Orcus
  • Epilogue
  • Pregenerated Player Characters
  • New Monsters

Index[]

Characters[]

Adair • Aldric • Banak • Christine Dragonsbane • Clematis • Curcumin • Fredegast • Gailan • Glorlo • Harald • Hortense • Indanthrene • Kiros • Orcolla • Orcus • Quillan • Rogar • Ruggedo • Shinar • Tamal • Tokan • Tranth • Valon • Vikos
Referenced only
Felix • Garlen • Garvin • Grandfather of Assassins • Virdin Bloodfeathers • Zhengyi

Creatures[]

Items[]

Armor & Clothing
Food & Drinks
ale • egg • mead
Gemstones
Materials & Substances
brass • copper • dung • iron
Vehicles
Weapons
Miscellaneous
axle • bell • bucket • cigar • coffin • hammer • hand pump • keg • ladder • mug • pick • plate • plow • rope • saddle • shackles • shovel • spike • torch • trap • vial
Referenced only
horseshoes • plow

Locations[]

Buildings & Structures
Landmarks
Nations
Damara (Arcata)
Referenced only
Vaasa
Regions
Roads
Settlements
Wilderness

Magic[]

Items
Potions
Psionics
ego whip • mind blank • psychic crush • thought shield
Spells
Others

Organizations[]

Religion[]

Lalibela • Moradin • Orcus • St. Sollars
Referenced only
Lolth • Sea Mother

Misc[]

Events

Gallery[]

Credits[]

  • Design: Michael Dobson, Douglas Niles
  • Editing: Mike Breault
  • Cover Art: Keith Parkinson
  • Interior Art: Graham Nolan
  • Cartography: Dave LaForce, Tom Darden, Gloria Habriga
  • Typography: Betty Elmore
  • Graphic Design: Cohen O'Malley, Dennis Kauth, Stephanie Tabat

Appendix[]

External Links[]

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