The Mines of Bloodstone is a 1st-edition Advanced Dungeons & Dragons adventure that was later retconned into the Forgotten Realms. It features the Battlesystem tabletop rules.
The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town of Bloodstone Pass.
Join the adventure as the heroes explore the depths of the ancient Bloodstone Mines, now inhabited by fearsome demons. There they hope to uncover the fantastic treasures rumored to exist in the unknown darkness. But deep within the mines, all is not what it seems...
This module uses the new rules from the Dungeoneer's Survival Guide and Wilderness Survival Guide. The adventure also includes optional BATTLESYSTEM scenarios fought entirely underground. These supplementary products are not required to play the adventure, however.Description[]
The Mines of Bloodstone is a sequel to Bloodstone Pass which although originally a stand-alone adventure, was now to be the first in the four part Bloodstone Pass saga. This module continued the generic campaign setting of Bloodstone Pass, although later modules in the series retconned Bloodstone into the Forgotten Realms.
The modules contains options for use of the Dungeoneer's Survival Guide and Wilderness Survival Guide game manuals, both new at the time. It also includes two battles where players command an army using the Battlesystem rules. For players without Battlesytem these battles can occur "off stage" while the players make a raid that otherwise occurs after the battles.
Summary[]
The characters need to journey through a blizzard to get to the Bloodstone Mines, which lead to the duergar kingdom of Deepearth, and the Temple of Orcus.
The adventure begins with a set of village encounters, before some further encounters in a big valley. The player characters then proceed into the Mines of Bloodstone, where the duergar and svirfneblin are at war, and then on to the demonic temple of Orcus of the duergar. This is an attempt to gain an ancient treasure to help the beleaguered innocent citizens of Bloodstone Pass.
Contents[]
- Introduction
- Chapter 1: A Hard Winter
- Chapter 2: The Big Valley
- Chapter 3: The Bloodstone Mines
- Chapter 4: Kingdoms of Deepearth
- Chapter 5: Council of War
- Chapter 6: The Temple of Orcus
- Epilogue
- Pregenerated Player Characters
- New Monsters
Index[]
Characters[]
Referenced only
Felix • Garlen • Garvin • Grandfather of Assassins • Virdin Bloodfeathers • Zhengyi
Creatures[]
Referenced only
demon prince • goat • green dragon • half-orc • nixie • purple worm • shambling mound • sheep • type VI demon
Items[]
Locations[]
Magic[]
Referenced only
stone of controlling earth elementals
Referenced only
create food and water • detect evil • detect traps • silence • wall of stone • wish
Organizations[]
Religion[]
Misc[]
Gallery[]
Credits[]
- Design: Michael Dobson, Douglas Niles
- Editing: Mike Breault
- Cover Art: Keith Parkinson
- Interior Art: Graham Nolan
- Cartography: Dave LaForce, Tom Darden, Gloria Habriga
- Typography: Betty Elmore
- Graphic Design: Cohen O'Malley, Dennis Kauth, Stephanie Tabat
Appendix[]
External Links[]
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- The Mines of Bloodstone on the DMs Guild store (affiliate link)
- The Mines of Bloodstone on the DriveThruRPG store (affiliate link)
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- ↑ R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), pp. 2, 6. ISBN 0-88038-771-8.
