The Soulless Shu is a tournament adventure module set in Malatra – Living Jungle using the Dungeons & Dragons 2nd edition ruleset. It is part of the Living Jungle series of adventures published for the RPGA Network. It is an adventure designed for low/mid level characters.
Summary[]
The events of the adventure take place directly after If the Shu Fits, in the late summer of The Year of Gathering Darkness. A group visiting heroes of the Living Jungle partook in the shu festival of the Sumbuki tribe. The festival was the competition for the title of the tribe's new Shunin – the chieftain. Booda was the winner, and the crown passed from Wutuka to the new leader. During the crowning ceremony the next day, a deadly monsoon struck the shutdown village, resulting in the death of Wutuka and Booda's injury. The visiting heroes set out to investigate the occurrence, leading them to a confrontation with Fazook the Rakshasa and its leopard katanga minions. After the magically-summoned storm, Fazook stole the late chieftains body to ritualistically consume his heart and enslave his soul. Subsequently, the fiendish villain was stopped. Soon after, two of the tribe's young heroes – Tweek and Cenari became wed, thinking the rakshasa's defeat to be a blessing from the spirits of the jungle. During the ceremony, the earth rumbled. The she with doctors took it as a good sign of earth spirits' happiness, however, it was a warning of the terrible calamity for the Malatran Plateau that laid ahead.
Index[]
Click here for complete page index
- Characters
- Baloom • Booda • Cenari • Fazook • Jajook • Lamok • Mantikqua • Melox • Ratiki • Shimok • Tendor • Tweek • Urg • Wutuka • Yato
- Creatures
- ceratosaur • euparkeria • leopard katanga • rakshasa • saru • shu • singing tree • tanystropheus
- Locations
- Giant Frond • Rayana Savanna • River of Laughing Idols
- Organizations
- Sumbuki
- Magic
-
- Spells
- aid • call lightning • cause light wounds • curse • enlarge • gust of wind • pass without trace • protection from good • ray of enfeeblement • silence • slow poison • spectral force • spook • Tasha's uncontrollable hideous laughter
- Items
- amulet of Fazook • barbed dart • gourd of healing
- Other
- Curse of the Snake Mother
- Other
- blow gun • coconut • emerald • gourd • shaggybark tree
Appendix[]
Notes[]
- ↑ The events of the Living City Ravens Bluff and the Living Jungle campaigns took place on a timeline that advanced together with the real world's time. Even though all Living City/Living Jungle adventures were dated with real-world dates and year names on the Malatran calendar, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR). As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month. Using that data, we can use the Legacy of the Headshrinker to date the Living Jungle adventures. The adventure features Malatran heroes traveling to the Vast and meeting several player character from the Living City campaign. Legacy of the Headshrinker takes place in 2000 – The Year of Great Change, which correlates with 1373 DR. This means other named years in the Living Jungle campaign can receive a DR conversion: The Year of Awakening (1995) – 1368 DR;The Year of Discovery (1996) – 1369 DR;The Year of New Peoples (1997) – 1370 DR;The Year of Gathering Darkness (1998) – 1371 DR; The Year of Sorrow and Hope (1999) – 1372 DR;The Year of Great Change (2000) – 1373 DR;The Year of Tigers Curse (2001) – 1374 DR;The Year of Despair (2002) – 1375 DR;The Year of Lion's Victory (2003) – 1376 DR.